¡GoConqr estrena diseño! Cuéntanos qué te parece.

Diagrama de flujo

thype 4

Yessica Carrillo Dzib Español

Contenido del diagrama

  1. VIRTUAL ENVIRONMENTS

  2. RESOURCES AND GUIDELINES

  3. INTEGRATION STRATEGIES

  4. Full immersion systems

  5. Web-based VR

  6. 3-D models

  7. QuickTime VR (QTVR)

  8. The user places a headset over the eyes which is the channel through which the wearer ‘sees’ the computer-generated environment.

  9. Users create an avatar to represent their digital presence, then they explore to connect and collaborate with others, build houses, etc.

  10. Three-dimensional replicas of objects or locations

  11. Series of photos are put together, create a panoramic view

  12. Imaging for virtual field trips

  13. 3-D models to illustrate how systems work

  14. Immersive learning environments for practice, exploration, communication, and collaboration

Información

Descripción
Diagrama sobre thype 4, creado por Yessica Carrillo Dzib el 30/11/2018.
Visitas
1
Valoración

Escríbenos

¿Sobre qué es tu mensaje?

¿Qué te parece el nuevo diseño?

¿Te gusta?