Diagrama de flujo
thype 4
Contenido del diagrama
VIRTUAL ENVIRONMENTS
RESOURCES AND GUIDELINES
INTEGRATION STRATEGIES
Full immersion systems
Web-based VR
3-D models
QuickTime VR (QTVR)
The user places a headset over the eyes which is the channel through which the wearer ‘sees’ the computer-generated environment.
Users create an avatar to represent their digital presence, then they explore to connect and collaborate with others, build houses, etc.
Three-dimensional replicas of objects or locations
Series of photos are put together, create a panoramic view
Imaging for virtual field trips
3-D models to illustrate how systems work
Immersive learning environments for practice, exploration, communication, and collaboration
Información
- Descripción
- Diagrama sobre thype 4, creado por Yessica Carrillo Dzib el 30/11/2018.
- Creado por
- Yessica Carrillo Dzib
- Visitas
- 1
- Valoración