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Diagrama de flujo

Programming with object oriented

Gaspa Obito Trabajos Universidad Inglés

Contenido del diagrama

  1. Programming in object

  2. What is

  3. attributes

  4. is a programming paradigm that relies on the concept of classes and objects

  5. It is used to structure a software program into simple, reusable pieces of code

  6. which are used to create individual instances of objects.

  7. A class is an abstract used to create more specific, concrete objects.

  8. Classes often represent broad categories, like Car or Dog that share attributes.

  9. These classes define what attributes an instance of this type

  10. Classes can also contain functions, called methods available only to objects of that type.

  11. say we created a class, Car, to contain all the properties a car must have, color, brand, and model. We then create an instance of a Car type object, myCar to represent my specific car.

  12. Class

  13. These functions are defined within the class and perform some action helpful to that specific type of object.

  14. Attributes are the information that is stored. Attributes are defined in the Class template.

  15. When objects are instantiated individual objects contain data stored in the Attributes field.

  16. The state of an object is defined by the data in the object’s attributes fields.

  17. Methods

  18. Methods represent behaviors. Methods perform actions

  19. methods might return information about an object, or update an object’s data

  20. The method’s code is defined in the class definition.

  21. Concepts Importans

  22. There are many object-oriented programming

  23. languages including JavaScript, C++, Java, and Python.

  24. Four Principles of OOP

  25. child classes inherit data and behaviors from parent class

  26. Inheritance

  27. Encapsulation

  28. Polymorphism

  29. Abstraction

  30. containing information in an object, exposing only selected information

  31. only exposing high level public methods for accessing an object

  32. many methods can do the same task

  33. Inheritance

  34. Inheritance allows classes to inherit features of other classes.

  35. Put another way, parent classes extend attributes and behaviors to child classes.

  36. Inheritance supports reusability

  37. attributes

  38. Abstraction means that the user interacts with only selected attributes and methods of an object.

  39. Abstraction uses simplified, high level tools, to access a complex object.

  40. Using simple things to represent complexity

  41. Hide complex details from user

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Trabajos Universidad Diagrama sobre Programming with object oriented, creado por Gaspa Obito el 02/09/2021.
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Gaspa Obito
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