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Cylindrical Coordinates

Mike Lone Mathematics Inglés

Cylindrical Coordinates

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Cylindrical Coordinates

  1. Converting from SC to PC

    • x = rcos(θ)
    • y = rsin(θ)
    • z = z
    • Need to take given r, θ, z values and change them into x,y, and z values, that looks like --->
  2. Converting from PC to SC

    • Need to take given x, y, z values and change them into r, θ, z values, that looks like -->
    • z = z
    • θ = tan^-1(y/x)
    • r = x^2 + y^2
  3. Associated with webassign 24, Chapter 15.7 Triple Int. in Cylindrical Coord.

  4. Examples

    • Change from Rectangular to Cylindrical Coordinates. (Let r ≥ 0 and 0 ≤ θ ≤ 2π)
      • (-3,3,3)
        • To do this, remember the conversions needed for cylindrical coordinate format (r,θ,z): 1. r = √(x^2+y^2) 2. θ = tan^-1(y/x) 3. z = z
          • 1. Solve for r
            • r = √((-3)^2 + 3^2)
              • r = √(18)
              • 2. Solve for θ
                • θ = tan^-1(3/(-3))
                  • θ = tan^-1(-1)
                    • θ = 3π/4
                  • 3. Solve for z
                    • z = z = 3
                    • Answer:
                      • (-3,3,3) = (√(18), 3π/4, 3)
    • Sketch the solid described by the given inequalities
      • I like to look at the z first, z is still going to be z. So make sure that they all have the same z.
        • −π/2 ≤ θ ≤ π/2 means that it is a half circle. So any shape that doesn't look like a half circle is wrong.
          • 0 ≤ r ≤ 3 means that the radius can be a maximum of 3, but it comes down to zero. Meaning it contains a parabola of some sort
            • End result example -->
    • Use cylindrical coordinates
      • Evaluate ∭ √(x^2 + y^2) dV, E where E is the region that lies inside the cylinder x^2 + y^2 = 9 and between the planes z = 0 and z = 1.
        • Create bounds
          • z = z
            • z = 0 and z = 1
              • 0 ≤ z ≤ 1
          • x^2 + y^2 = r^2
            • x^2 + y^2 = 9
              • r^2 = 9
                • r = 3
                  • 0 ≤ r ≤ 3
          • θ is not limited in this situation. The circle goes all the way around
            • 0 ≤ θ ≤ 2π
          • Bounds are z from 0 to 1, r from 0 to 3, θ from 0 to 2π
            • From the bounds, plug this directly into your integral, mutiply the function by "r" and solve (replacing √(x^2 + y^2) with r)
              • Solution:
  5. How a typical Triple intergral looks like

    • ∫ [from "z" final to "z" initial] ∫ [from "θ" final to "θ" initial] ∫ [from "r" final to "r" initial] {(f(r,θ, z) (r))} drdθdz

Imágenes y archivos del mapa

  • Cylindrical Coordinates
  • Cylindrical Coordinates
  • Cylindrical Coordinates

Información

Descripción
Chapter 15.5 - 15.7 of MA 261, attempted to create one page for every note associated with Cylindrical Coordinates
Creado por
Mike Lone · mar 2018
Actualizado
21 mar 2018
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