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Computer science unit 2

Somto Ibeme Computing GCSE Inglés 5,0Valoración media 5,0 de 5 (1 valoración)

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Computer science unit 2

  1. ALGORITHMS

    • Searchs
      • Linear
        • searches each item in list, compare w/ target until it matches/finished searching list
        • does not need to be sorted, simple to understand
        • inefficient on long lists, takes too long
      • Binary
        • needs to be sorted
        • efficient on large lists
          • very fast
            • cancels half of list by finding midpoint
        • finds midpoint of list
          • compares with search target
            • if search target > midpoint - looks at upper bound
              • continues until found
            • if search target < midpoint - looks at lower bound
    • Sorts
      • Merge
        • halves list into two until single elements then merges back together in order
        • efficient on large lists
        • fastest out of all sorts
        • too complicated for smaller lists
      • Insertion
        • go through data one by one + check if current data is bigger/smaller than the number that was before it
        • slow + inefficient on large lists
        • good for small lists, simple + accurate
          • pass through the array once
      • Bubble
        • repeatedly swapping adjacent item if they are in wrong order, until they are in the correct order.
        • not as efficient, takes many passes
        • simple to understand + implement
  2. PROGRAMMING TECHNIQUES

    • Sequence
      • executed in the order they are written:
      • total = mark1 + mark2 average = total / 2 print (total, average)
    • Selection
      • next statement to be executed depends on whether the condition being tested is true or false
        • if statement
          • if average >= 80 then print ("Distinction") else print ("Pass") endif
    • Iteration
      • repetition
        • for... next
          • execute the loop a specified number of times - for counter = 1 TO 7
        • while... endwhile
          • execute the loop while a certain condition is true, tested at beginning
            • while emailAddress does not contain “@”
        • do... until
          • execute loop until certain condition is true, tested at the end of loop
            • do ... until emailAddress contains “@”
              • not in python, used for pseudocode
  3. TRANSLATORS/COMPILERS

    • 1st generation
      • machine code
        • Directly Executable by the processor, computer understands
        • hard to debug, hard to understand, difficult to program in
        • 0001 - input 1100 - store 0010 - output
      • no translator needed
    • 2nd generation
      • assembly code uses mnemonics
      • easier to program in compared with 1st generation but still difficult
        • slower than 1st generation- needs to be translated
      • One Assembly Language instruction translates to one Machine Code Instruction (1-1 relationship)
      • uses assembler to translate
      • used to program Device Drivers
        • control the operation of a Hardware Device, GCD
    • 3rd generation
      • uses compiler to translate: translates in 1 go + displays error message afterwards
        • harder to debug, hardware specific - suited to certain computer
      • uses interpreter to translate: translates as program running (line by line) + if error found interpreting stopped; if not continue
        • longer to run, slower
      • easier to understand (uses English like key words) easier to debug
        • One instruction translates into many machine code instructions
  4. ARRAYS/LISTS

    • data structure that is fixed in size, capable of storing data, accessed by an index
      • use 0 based counting (starts at zero)
    • sorce = [ ]
      • declaration
        • memory set aside for contents, giving name to memory space
          • x
    • score[0] = 3
      • 3 is value to be stored at index
        • assingment
          • putting data into memory location
            • x = 6
      • 0 is position in list
    • score = [1,2,3,4,5]
      • scores[0] = 4
        • score = [4,2,3,4,5]
        • changed value stored at position 0
  5. SUBROUTINES

    • code broken up into manageable segments
      • set of program instructions that do specific task
    • call
      • execute subroutine
        • Menu ()
      • instruction that starts subroutine
    • parameters
      • info about data being passed to a function in brackets
        • def FirstTask (textToDisplay, num) :
          • num + textToDisplay = paramters
      • arguments
        • value passed to parameter
          • meal = input("Enter meal") price(meal)
            • sending response to subroutine
    • function
      • section of code, performs specific task, returns value
        • algorithm to calculate VAT
    • procedure
      • does not return value
      • algorithm for making a square

Información

Descripción
Includes : Searchs and sorts Programming techniques (sequence, iteration, selection, arrays/lists + subroutines) Translators/compilers (1st generation, 2nd generation ...)
Creado por
Somto Ibeme
Visitas
180
Valoración
Valoración media 5,0 de 5 (1 valoración)

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