¡GoConqr estrena diseño! Cuéntanos qué te parece.

Mapa mental

Drug Design Chapter 2: Drug Discovery, Design, and Development (Part 1)

gibbons530 Inglés 4,0Valoración media 4,0 de 5 (1 valoración)

Contenido del mapa

Drug Design Chapter 2: Drug Discovery, Design, and Development (Part 1)

  1. 1. Drug Discovery

    • Before 19th century: drugs were mainly herbs and potions
      • Mid 19th century: scientists attempted to isolate and purify active components
    • A. Statistics
      • Average time to market: 12-15 years
      • Average cost: $600-800 billion
      • Cost to get on market today: $1.2 billion
    • B. Choosing a Disease
      • How are target disases chosen? Logical... Practical...
    • C. Clinical Trials
      • Before clinical trials...
        • 1) in vitro and in vivo testing on cell cultures or transgenic mice
          • 2) test on lab animals for several months
      • Four Phases of Clinical Trials
        • Phase 1: healthy volunteers
          • Phase 2: small group of volunteers
            • Phase 3: larger group of patients
              • Phase 4: never-ending
              • Drug can be licensed, marketed, and prescribed
  2. 2. Finding a Lead Compound

    • Prototype Compound
      • Drug Candidate
        • Clinical Drug
    • A) No Lead Compound (Serendipity)
      • 1) Penicillins
        • bacteria culture accidentally contaminated with a mold
      • 2) Mustard Gas
        • led to first chemotherapy drug, mustine
      • 3) Cisplatin
        • inhibited bacterial cell division when electric field was applied
    • B) Lead Discovery
      • bioassay: test system
      • in vitro tests: cells, tissues, enzymes, receptors
      • in vivo tests: animals
    • C) Random Screening
      • all compounds tested in bioassay, regardless of structure
        • synthetic chemicals
        • natural products
        • "War on Cancer" allowed new compounds to be screened for free
    • D) Nonrandom Screening
      • targeted screening
      • budget concerns
      • looking for weak activity or similar structures
    • E) Metabolites
      • in vivo drug degradation products
        • often in active compound
    • F) Clinical Observations
      • observe side effects of drugs in clinical trials
        • Example: Dramamine
    • G) Rational Approaches
      • "computer-aided design"
      • 1) Identify cause of the disease
        • 2) Design molecules which correct an imbalance or stop cell growth
  3. 3. Lead Modifications

    • (continued in part 2 of Chapter 2)

Información

Descripción
Principles of Drug Design Chemistry 5332
Creado por
gibbons530
Visitas
79
Valoración
Valoración media 4,0 de 5 (1 valoración)

Escríbenos

¿Sobre qué es tu mensaje?

¿Qué te parece el nuevo diseño?

¿Te gusta?