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Mapa mental

Object-Oriented Prgramming

Rodolfo Gonzalez Inglés

Contenido del mapa

Object-Oriented Prgramming

  1. Class

    • Object
      • Fields
        • A field is an attribute or characteristic that an object or class has. This includes the values that the object contains.
        • Ex. age, maxAge, numberOfRows
      • Methods
        • Methods are actions performed by or on the object or class.
        • Ex. getObject, add, main
        • Returns
          • Primitive
          • Object
          • Void
            • Void means the method returns nothing.
      • A object is an instance of a class with specific values assigned to it.
      • Values (data)
        • Null
          • Null refers to when a reference variable does not have a value.
    • A class is a template or blueprint to create objects of the same structures with the same data types.
    • Data Type
      • A data type describes the form certain data will take.
      • Ex. double, int, String
    • Class Name
    • Constructor
      • A constructor is similar like a method and is used to produce an object. However, there is no return value.
      • new
      • new
        • Keyword used before the constructor to create an object.
  2. UML Class Diagram

    • A UML Class Diagram is tool used to represent the different classes within a program and their relations to each other. It also details the attributes and methods within each class.

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Mapa Mental sobre Object-Oriented Prgramming, creado por Rodolfo Gonzalez el 10/09/2019.
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