Mapa mental
Learning First Technology Second Chapters 1-3
Contenido del mapa
Learning First Technology Second Chapters 1-3
Chapter 1
- 6 Important Themes!
- Instructional Strategies
- Pedagogical & Instructional strategies are essential for successful learning outcomes
- Technology tools match the objectives and needs.
- Choose methods around technology tools that are relevant to learning objectives
- New knowledge is constructed from old knowledge
- Technological tools are not "One size fits all"
- Engagement
- Student engagement does not necessarily lead to positive change in student achievement
- Students can appear to be actively involved but actually be cognitively disengaged
- Tools should focus on learning goals and task at hand rather than distract from it.
- Active learning occurs when students are dynamically focused on the learning goal
- Access
- Increased access to technology not always lead to increase in student engagement or motivation
- One-to-one does not automatically correlate to better learning outcomes
- Application of use
- Technology needs to support higher-order thinking skills
- No "drills and practice" software programs
- Programs must encourage meaningful learning
- Authenticity and Prior Knowledge
- Learning contexts should be real, relational, and substantive
- Ability to create deep learning
- Real world experiences
- Significance of Co-Use
- Person-to-person social use of a digital tool
- Working together to figure out how to navigate a device.
- Apps are typically not social.
- Instructional Strategies
- 6 Important Themes!
Chapter 2
- Frameworks
- TPACK Framework
- Good teaching is about content, pedagogy, and tecnhology with the relationships between them
- Interaction of technological knowledge
- Needs addition of practicsl tools to help teachers make clear connections between pegogy, content, and tecnholohy
- TIM Framework
- 5 Characteristics
- Practical look at how technology is used
- Main goal is how tecnhology is used with students
- SAMR Framework
- Simple to follow
- Based on: 4 types of technolgy
- 1. Substition - Technology acts as substitute with no functional change
- 2. Augmentation - Technology acts as a substitute with functional improvement
- 3. Modification - Technology allows for significant task redesign.
- 4. Redefinition - Technology allows for the creation of new tasks, previously inconceivable.
- Tool first, learning goals second.
- Triple E Framework
- Uses strong parts of the other frameworks
- Learning goals first, technology second!
- Engage, enhance, extend learning goals
- TPACK Framework
- Frameworks
Chapter 3
- Triple E Framework
- Engagement, Enhancement, Extension
- Used interchangeably ngably but distinct
- Unique
- Engagement
- How technology is helping students focus on learning goals
- Time-on-task
- Actively focused on learning goals
- Allows active social learning
- Should lead to increased comprehension
- Enhancement
- Help students develop understanding of learning goals
- Technhology can be used to provide personalized scaffolds
- Extension
- Reflects how well the technology is extending knowledge
- Considers how students develop soft skills
- Creates opportunities outside of typical classroom
- Engagement, Enhancement, Extension
- Technology should EXTEND student learning!
- Triple E Framework
Información
- Descripción
- Mapa Mental sobre Learning First Technology Second Chapters 1-3, creado por Helena Carroll el 30/05/2020.
- Creado por
- Helena Carroll
- Visitas
- 1
- Valoración