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Mapa mental

Physics

Emily H Year 8 Year 8 Inglés

Mind map about physics: magnets and electromagnets, sound, and heat transfer

Mind map: Physics

Contenido del mapa

Physics

  1. Magnets and electromagnets

    • Magnets and magnetic materials
      • Magnets will attract and repel other magnets
      • Magnetic materials are attracted to magnets
      • Magnetic materials do not attract or repel each other
      • Non-magnetic materials are not attracted to magnets or magnetic materials
      • Needle and cork compass - domains
        • The regions of mini magnets in the needle (domains) are all facing in different directions - no alignment. By rubbing the magnet over the needle it gets them all facing one way and so they all work together and the needle is then pulled by magnetic fields.
          • You can have some alignment with domains or it can be saturated where all the domains are lined up and you have maximum magnetism
      • Some materials are 'hard' and some are 'soft'
        • Hard materials can be magnetised but they can hold their magnetism when the magnet is removed
        • Soft materials are easily magnetised and easily lose magnetism
      • Magnetic fields
        • Plotting compass
          • sensitive and gives direction but slow
        • Iron filings
          • quick shape but no direction and less sensitive
        • Field lines can be pushed to one side but they cannot cross over
        • Field lines always travel from north to south
    • Electromagnets
      • Solenoid
        • Coil of wire
      • Electromagnetism
        • The field becomes weaker further away from the wire and we show this by lines being spaced further apart
        • How can you make an electromagnet stronger?
          • Use more coils of wire
          • Use a higher electric current
          • Use a core made from a magnetic material
      • Application of electromagnets
        • Relays
          • Often used as a safety switch to allow a circuit with a small current flowing through it to switch on (/off) a circuit that will have a larger current flowing through it.
            • When you let go both switches go off
        • Electric bells
          • When someone presses the switch an electric current can flow around the circuit
            • When the current flows in the coil of wire it becomes a magnet and attracts the armature, when this moves towards the electromagnet the end of it hits the gong and it makes a sound
              • Now that the armature has moved there Is a gap between the contacts and so the elctromagnet stops being magnetic and the armature springs back
  2. See book for diagrams!

  3. Sound

    • A sound is a vibration. It vibrates against the air as it passes through, it reaches our ears and vibrates our ears
      • Sound can travel through air, water, it travels through everything but at different speeds but it cannot travel through vacuums where there is an absence of particles
    • How a loudspeaker works
      • It vibrates and makes a noise. The force goes push, pull, push, pull etc. This vibrates air which travels to our ears
        • To make it louder it will vibrate in and out further and will move more air (amplitude)
        • To make a higher pitched sound it vibrates more often and more quickly which creates a higher frequency and a higher pitch
    • Soundwaves
      • Longitudinal wave - vibration in the direction of wave travel, made up of compression and rarefaction pulses
        • Rarefaction - sound waves spread out
        • Compression - sound waves close together
    • The speed of sound
      • speed = distance/ time
        • distance = speed x time
        • time = distance/ speed
      • The speed of sound in different materials
        • wood - 4000 m/s
        • air - 330 m/s
        • metal - 5000 m/s
        • soft tissue/ water - 1500 m/s
        • vacuum - 0 m/s
        • cork - 500 m/s
    • Osclliscopes
      • Frequency, f = number of a cycles in 1 second
        • unit = Hz
        • f = 1/T
      • T = time for 1 cycle in seconds
      • Oscilloscope traces
        • Frequency - gaps between each "bump"
        • Amplitude - half the height of a "bump"
        • One wave - down and up (2 "bumps")
          • Wave time for these 2 "bumps"
      • Speed of sound using an oscilliscope
        • When the microphone is moved away from the loudspeaker (measure distance) the trace gets shorter (quieter sound) and the trace shifts to the right ie whatever makes the peak arrives a t a later time - we measure this
      • Cathode Ray Oscilloscope (CRO)
    • How we hear
      • The vibrations in the air travel down our auditory (ear) canal as sound waves
        • These vibrations reach or tympanic membrane (ear drum) which transfer the vibrations to our middle ear bones (hammer, anvil and stirrup - ossicles) which amplify the sound (x 20)
          • The vibrations reach the cochlea where fluid moves hairs of different lengths (longer respond to lower frequencies)
            • This gets sent to our brain via our auditory nerve
      • Our semi-circular canals in our middle ear help with balance
      • Our Eustation tube which is connected to our throat balance pressure
      • The human range of hearing
        • 20 Hertz to 20,000 Hertz (20KHz)
  4. Heat transfer

    • Conduction
      • When particles are heated they vibrate more. They "bump" into adjacent particles and they do the same and the heat travels through the substance
      • Solids (especially metals - copper, brass and then steel because they also have "free electrons" that can easily jump from particle to particle) are good conductors of heat because their particles are close together
      • Bad conductors can be called insulators
      • Conductors can keep heat in and stop heat getting in
    • Convection
      • The main way that heat travels through liquids and gases
        • Hot air rises over cold air which gets pushed down
          • This is because it is warmer and so vibrated more, taking up more space and is therefore less dense than its surroundings
      • It happens when one part of a liquid or gas is heated more than the rest
        • Causes wind an ocean currents
      • Radiators
        • Should really be called convectors!
          • Heats the air nearby and so some is colder, the warmer, less dense air rises and the colder therefore sinks and takes its place and is then heated
    • Radiation
      • Infa-red radiation
      • Heat behaves like light. This means it can be reflected off a shiny surface or focused through a lens
      • Matt, dark surfaces
        • Emit heat (gives out heat)
        • Absorb heat
      • Shiny, light surfaces
        • Good reflectors of heat
          • Can reflect heat away (so things keep cool) or back to the body (or what needs to be kept warm)
        • Not good at emitting (giving out) heat
    • Expansion
      • When particles are heated they vibrate more and so take up more space
        • Gas expands the most - lots of space between particles
    • Thermos flask
      • Cap
        • Stops convection - heat being lost to its surroundings
      • Outer case
        • Traps a layer of air - insulator, protects glass
      • Vacuum
        • No particles - prevents conduction, convection and evaporation
      • Silvered glass walls
        • Reflects the heat back to keep it warmer
      • Insulated support
        • Protects the glass

Información

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Year 8 (Physics) Year 8 Mapa Mental sobre Physics, creado por Emily H el 27/04/2015.
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Emily H
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