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Mapa mental

Virtual reality technologies in language learning

Guadalupe Valdés Español

Virtual reality technologies in language learning

Contenido del mapa

Virtual reality technologies in language learning

  1. Virtual reality

    • VR is an inmersive , computer-anabled technology that replicates an environment and allows a simulation of the user to be present and interact in that environment.
  2. Why virtual reality

    • Virtual reality allows educator to bring the outside worldinto the classroom, allowing students to become inmersed in virtual environments.
  3. Dalgarno and Lee. Affordances of virtual reallity in education

    • Enhanced spatial knowledge of the explored domain
    • Tasks that would not be possible in the real world
    • Enhanced motivation and engagement
    • Contextualized learning
    • Effective collaborative learning
  4. Current technologies

    • Virtual (unreal) reality
    • Virtual/argumented reality hybrids
    • Haptic controls and response systems
    • immersive video
    • Virtual (constructed , highly real)reality
    • simulators
    • Telepresence
  5. Challenges

    • The more complex de VR world, the more of a computational challenge this issue will be, and the more procesing power will be needed to minimize delay.
    • The complexity of interacting within a 3-D VR world
  6. The future VR revolution

    • The 2030 EFL teacher is trained in using VR tecnologies. Teacher focus on collaborative tasks , encouraging students to inmersethemselvs in virtual world in order to hear as much natural language as posible.
    • Students are closer to the language than ever before and are able to interact , collaborate , and achive goals using their language skills.

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  • Virtual reality technologies in language learning
  • Virtual reality technologies in language learning
  • Virtual reality technologies in language learning
  • Virtual reality technologies in language learning
  • Virtual reality technologies in language learning

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Mapa Mental sobre Virtual reality technologies in language learning, creado por Guadalupe Valdés el 11/11/2020.
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