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Mapa mental

SPIKE Prime

Abbas ALI Inglés

Contenido del mapa

SPIKE Prime

  1. Softwares

    • 3.4.3
      • Bug Fixes
        • Fix for the movement block ‘Start moving forward’ when inside a forever code loop
        • Fix for word block ‘Start sound’ when used with a repeat control block
        • Fix for word block ‘Go to relative position at % speed’. The motor speed is now accurate
        • Fix for word blocks variables monitor display when using math operators to calculate a variable value
        • Fix so that the 3x3 Light Icon Block now works with SPIKE Prime Hub
        • Fix for Icon Block for SPIKE Prime 5x5 Light Matrix. There is now a 0.2s delay so that each image can be seen
        • Python Knowledge base corrections
      • Improvements
        • Text outline colors adjusted to improve readability and accessibility.
        • With the new release, there is now an option to view the word block text as white text with no outlines. In Settings, the option ‘Toggle extra outline for text on blocks’ is turned on by default, and can be turned off for white only text
  2. Sensors

    • Gyro Sensor
      • Registers movements and tilts of the gyro (robot)
    • Color Sensor
      • Registers specified colors
    • Force Sensor
      • Registers force against the sensor
    • Distance Sensor
      • Registers the distance the robot travels
  3. Limitations

    • Coding blocks are too basic to create something interesting
    • Robot is quite slow
    • Light Matrix cannot create sprites you desire, only drawings with pixels
    • There is no code to be able to control the robot from the laptop with keys
  4. Resources for programming

    • Icon Coding Blocks
      • Lack of amount of blocks
    • Text Coding Blocks
      • Lack of amount of blocks
    • Python (scripting)
      • Has more options for creating a game for the robot
      • Icon and text blocks are more encourage able than Python even though it is more effective
  5. Code samples for object detection

    • Force Sensor
      • IF ForceSenor.Activated THEN ACTION
    • Color Sensor
      • IF ColourSensor.(Object)Color THEN ACTION
  6. Ports

    • E
    • C
    • D
    • A
    • B
    • F
  7. Motors

    • The Motor (two motors)
      • Uses rotation
  8. Light Matrx

    • A light engine that can create pixels up to a 5x5 resolution
  9. Requirements

    • Prescribed Criteria 1
      • Description
        • Follow the path using a line following algorithm
          • Prescribed Criteria 1 Requirements
            • Robot must be on
            • Robot must be able to detect and follow the line
            • Robot must be able to turn accurately when the line turns
            • Robot must have a specified code when the line gets tricky to keep it balanced
            • Robot must have an else statement just in case it fails to follow the line
    • Prescribed Criteria 2
      • Description
        • Detect and navigate around/move the obstacle using appropriate sensor/s on the Spike Prime
          • Prescribed Criteria 2 Requirements
            • Robot must push the obstacle out of the way
            • Robot must use the motors to navigate on the side of the obstacle (refer to two possible approaches)
            • Robot must use force sensor to detect an obstacle
            • Robot must turn off the line detection and line following function
            • Robot must be programmed to continue/return to follow the line after that
    • Self Determined Criteria
      • Description
        • Spike Prime writes a celebration and creates a ping pong game in its light matrix after finishing the mission
          • Self Determined Criteria Requirements
            • Ping pong game must be tested until right
            • Ping pong game must be fully functioning with the idea/concept in mind
            • Ping pong game can only be played once per victory of mission (even if you win or lose)
            • Ping pong game must have a “Thank you for playing” after the “lose” or “win” dialogue.
            • Ping pong game code (it contains a lots of code) must not disrupt any of the mission code or cause the code to not function/be played at all

Información

Descripción
Mapa Mental sobre SPIKE Prime, creado por Abbas ALI el 12/02/2024.
Creado por
Abbas ALI
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