Mapa mental
Clicker Games
Contenido del mapa
Clicker Games
Task requirements
- Prescribed Criteria
- Your game must have a unique aesthetic that aligns with the context of your clicker game
- The game must have an overarching fishing aesthetic.
- The clicker element must be one where a fish can appear on/from when clicked. For example, a pond or fishing rod
- Each upgrade should have images relevant to the fishing theme. Eg, fishing rod picture for fishing rod upgrade.
- The game must use blue colour themes to symbolise the water in fishing.
- Each click must yield a different type of fish (with rarities) that is sold for a unique value. The fish must appear on screen for a second.
- Your game must implement an Achievement System.
- Achievements must be awarded after the user reaches a certain clicking threshold.
- Every achievement must be a notification that temporarily appears on the GUI.
- Each achievement must have a minor reward (money) for completing it.
- The achievements must be in a progressive order.
- Each achievement should have a fishing theme. (eg, master fisherman for $100k)
- Your game must have a minimum of 5 different Auto Clicker Upgrades.
- Each auto clicker upgrade must give a different increase depending on its value. Increasing value = increasing increase in auto clicks.
- There must be at least 5 auto click upgrades.
- Each auto clicker upgrade must have a fishing theme to match the user persona’s interests. (eg, fisherman, captain
- The autoclick upgrades must be in a progressive order.
- Autoclicker upgrades must increase in price each time they're bought.
- Your game must have a unique aesthetic that aligns with the context of your clicker game
- Self Determined Criteria
- The game must have a informative and simple to use GUI
- Make both the shop and clicker GUI situated in the same window
- Ensure there are several images to guide the user on what to do.
- Ensure several counters exist depicting money, fish per second and fish value multiplier telling users what they are.
- Ensure every upgrade tells the user its name, cost, amount it increases, what it increases and amount they have.
- Achievements should be in a clear window telling the user what they have achieved.
- The game must be suited to the user persona’s goals and wants
- The game must have a different possible outputs for clicking
- The game should be enjoyable to play.
- The game can be played idly whilst doing tasks.
- Ways to make more progress, upgrades, and modifiers.
- Implement colourful sprites and backgrounds.
- The game must have a informative and simple to use GUI
- Constraints and limitations
- Time
- Limited time
- Skills
- Don't know much python
- Coding Environment
- Noisy classroom
- Time
- Existing Solutions
- Cookie Clicker
- Pros
- Addictive
- afk
- Cons
- Repetitive
- Boring after a while
- Pros
- Clicker Heroes
- Pros
- Unique concept
- gets more difficult
- more entertaining
- lots of elements
- Think of strategies and not repetitive
- leave afk
- Cons
- Can be to complicated
- Tedious and slow
- Takes a long time between upgrades
- Pros
- Cookie Clicker
- Prescribed Criteria
User Problem
- User Problem 1
- Wants
- Fishing Themed game
- Different output for each click
- Has achievements
- Colourful GUI's and Button themes
- Earn lots of money and progress in upgrades.
- Needs
- A clicker game they can idly play. while fishing
- Details
- Age
- 25
- Education
- Graduated high school
- Location
- Brisbane
- Occupation
- Fisherman
- Interests
- - Fishing
- - Finding/earning new things.
- - Finding/earning new things.
- - Games he can play whilst fishing.
- Age
- Wants
- User Problem 1
Developer Problems
- Coding environment
- Development tools
- Thonny
- Tkinter
- Key algorithms
- Autoclick Function
- Clicker function
- Button rendering function
- Development tools
- User interface
- Features
- Avatar selection
- Dark mode
- randomised click output
- Usability Principle
- Effectiveness
- User can easily use the game for its entertainment purpose
- Utility
- Can be used for entertainment.
- Accesibility
- Easily readable
- Good colour contrast
- Large text
- Can be played on different devices
- Laptop
- Windows/Mac
- PC
- Laptop
- Easily readable
- Learnability
- Clear instructions
- Clear labels about what to do
- Clear instructions
- Safety
- Does not require personal details
- Save system
- Effectiveness
- User interface Components
- Buttons
- Cookie button
- Upgrade button
- Scrolling bar
- Upgrades list
- Images
- Fish icon
- Upgrade icons
- Clicker icon
- Labels
- Upgrades
- Score counters
- Fish/Second
- Money
- links
- Buttons
- Features
- Data
- Required Data
- Money
- Integer
- Fish_per_second
- Integer
- Per_click_multiplier
- Integer
- Money
- Required Data
- Coding environment
Impacts
- Social
- Creates healthy competition.
- Can play with friends.
- Economic
- Teaches people about an economy
- Personal
- Gives a sense of achivement
- Provides entertainment for user
- Social
Información
- Descripción
- Mapa Mental sobre Clicker Games, creado por Corbin NGUYEN el 14/02/2024.
- Creado por
- Corbin NGUYEN
- Visitas
- 3
- Valoración