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Mapa mental

Clicker Games

Murray McGregor Inglés

Contenido del mapa

Clicker Games

  1. Impacts

    • Social
      • Competition between one another
        • friend groups
    • Personal
      • Entertainment
        • has fun playing the game
      • Time consumption
        • hours of time in the game
    • Economic
      • Ways to spend money in game
      • Introduction into investing
  2. User Problem

    • User Persona
      • User Persona 1
        • Wants
          • Different Output
          • Has achievements
          • Christmas related / Santa related
          • Aesthetic GUI and buttons
        • Needs
          • A clicker game that is idle related
        • Details
          • Age
            • 17
          • Education
            • High School
          • Occupation
            • Unemployed
          • Interests
            • Christmas and Candy
        • Frustrations
          • Very limited idle
          • Doesn't have the aesthetic he enjoys
  3. Developer Problem

    • User interface
      • Features
        • Avatar Selection
        • Dark mode
      • Usability Principles
        • Utility
          • provides features needed
        • Safety
          • There is a saving mechanic
        • Effectiveness
          • It is effective to be a game
        • Learnability
          • Easy to learn
        • Accessability
          • easy to access
      • User interface components
        • Links
          • between pages
        • Images
          • changing images
        • Drop down menu
          • different styles
        • Buttons
          • regular buttons
          • buttons that don't change
          • buttons with images
        • score
          • updates
    • Data
      • Required Data
        • Score
          • interger
        • Auto clicker
          • integer
        • Click
          • integer
    • Coding Environment
      • Key Algorithms
        • Auto click function
          • This function is used for the purpose of increasing the amount of clicks per second idling without having to actually click.
        • Increase click function
          • This increases the click per second function so every click you click it adds more for every click.
      • Auto click function
        • Tkinter
          • buttons
          • images
          • labels
          • windows
        • Thonny
          • shell
          • coding window
          • assistant
  4. Task requirements

    • Existing Solutions
      • cookie clicker
      • cookie clicker
        • Pros
          • Simple readable gui
          • multiple upgrades
          • appearing images
        • Cons
          • gets repettive
          • Boring
          • time sink
    • constraints and limitations
      • time
        • not enough time
      • coding environment
        • It is school based so might not be enough time to fully finish code if it is too complex.
      • skills
        • Might not have enough code
    • Prescribed criteria
      • Your game must have a minimum of 5 different Auto Clicker Upgrades (The exemplar has 1)
        • All of those upgrades must have an auto click function
        • There must be 5 click upgrades
        • Must use the exemplars first upgrade
        • The game must have different click upgrades
      • Your game must implement an Achievement System. (Ie. When a player reaches a certain modifier amount/score/etc output an Achievement)
        • There must be an achievement system with in the code
        • When the player reaches a certain level it must display this information to them
        • When the achievement comes up the store is where it is displayed
        • This achievement system has to be visualised to the player
        • The achievement must be relevant to amount of money or clicks
      • Your game must have a unique aesthetic that aligns with the context of your clicker game
        • The game must have an aesthetic that links with the clicker game
        • The game must have an aesthetic related to candy
        • The aesthetic must be unique
        • The aesthetic must look good.
        • The game must have an aesthetic related to Santa and presents
    • Self determined criteria
      • Your game must have the ability to change and add a name of the player
        • Must be able to edit the name
        • Has to have the able to see the displayed name
        • Only allows for a name that is less than 20 characters
        • It must allow special symbols and numbers
        • Must be able to create a name
      • Your game must have different images/cookies
        • Your game must have different images/cookies
        • It has to work still if the image changes
        • It must change based on amount of clicks
        • Has to be fluent and not janky (fast)

Información

Descripción
Mapa Mental sobre Clicker Games, creado por Murray McGregor el 14/02/2024.
Creado por
Murray McGregor · feb 2024
Actualizado
14 mar 2024
Visitas
1
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