Mapa mental
2.1.4 Data Representation

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2.1.4 Data Representation
Binary
- Binary To Denary Conversion
- Every normal number we deal with everyday there is a binary equivalent
- Eg. The number 5 is 101
- The conversion table looks like this...
- Every normal number we deal with everyday there is a binary equivalent
- Binary code is made up of only 0s and 1s because its base 2
- Computers read everything in binary. Every letter, symbol or number.
- Binary addition is simple...
- You simply take your numbers and add them using these rules...
- 1+1=0 but you carry the one to the next column
- 1+0 or 0+1 = 1 with no carried numbers
- 0+0 = 0
- You simply take your numbers and add them using these rules...
- Binary To Denary Conversion
Hexadecimal
- Hexadecimal (or hex) is a number system which uses base 16
- As we only have 10 digits, it uses 0-9 and then letters A to F
- Less likely to make an error with fewer characters
- Much simpler to remember a hex value than a binary value
- Quicker to write or type since a hex digit only takes up 1 character, not 4
- Easy to convert to and from binary
Images
- The main image types are...
- JPEG or JPG
- Bitmap or BMP
- GIF
- PNG
- TIF
- Pixels
- A pixel is the smallest identifiable area of an image
- Each pixel is a single colour and is given a binary value which represents that colour e.g. 11000000 might equal Red
- A pixel’s colour can be changed by changing this value
- Resolution
- Resolution is the concentration of pixels within a specific area
- The area is defined by the image width and height in pixels e.g. 3264x2448
- 72dpi = screen resolution
- 300 dpi = print quality resolution
- The higher the resolution the better the image looks but the file size becomes a lot bigger
- Creating Images
- 1. Each Pixel is given a binary value
- 2. Each value represents a different colour
- 3. Using one bit per pixel allows only 2 values, 0 and 1
- Eg. 1=Black White=0
- The main image types are...
Sound
- Sampling
- Recording quality improves: the more frequently we sample the sound and the more accurately we record the wave height
- Increasing sampling rate and resolution means recording more data points
- Sound sampling is turning this --->
- To this --->
- Lossy Compression
- Lossy compression removes the sounds in the frequency ranges that we can’t so easily hear or that least affect the perceived playback quality
- Lossy compression leaves out some data – this can affect the sound quality
- Analogue and Digital Sounds
- Analogue sounds are continuous and digital sounds are discrete
- Sound is digitized by repeatedly measuring and recording the sound wave
- Lossless Compression
- Lossless compression leaves out repeated data and instead makes a note of how many times it is repeated
- File Formats
- .WAV – uncompressed files
- .FLAC or .M4A lossless compression, slightly smaller files
- .MP3 – Lossy compression, much smaller files
- Sampling
Machine Code
- Machine code is the ONLY language computers can understand
- An instruction code is written in the form 0101 01 01001101
- Its made up of 0s and 1s
- Operands
- The operands are the data or memory location actually used in the operation
- OP Codes
- The 1st four binary digits are the 'op code'. Op codes are operations the computer has been coded to do automatically
- Eg. the code 0101 could make the computer copy a register to a memory location.
- Register
- All computers have registers. They are a volatile area to store data
- Computers have different amounts of registers. If the register number is two digits long, the computer has 4 registers.
- An instruction code is written in the form 0101 01 01001101
- Machine code is the ONLY language computers can understand
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- Descripción
- Data Representation mind map with everything you need inside to pass
- Creado por
- Jake Youd
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