Mapa mental
Gamification

Mind map: Gamification in learning
Contenido del mapa
Gamification
Gamification Resources
- Like apps, platforms or tools to optimize gamification in learning settings.
- They are divided in 5
- For designing gamification
- Gamification Canvas: Help to classify ideas, game elements, components and resources they want to incorporate.
- For using badges
- BadgeMaker: To design and download badges easily, offering images, shapes, details, colors and fonts.
- To manage the activity
- ClassCraft: T organizes the platform to award points. Ss collaborate in teams, compete to collectt points, level up and win powers.
- Rezzly: It's a gamified content creation and Ss tracking platform. T designs and share quests, create a status table and award badges. It provides feedback and mastery learning.
- ClassCraft: T organizes the platform to award points. Ss collaborate in teams, compete to collectt points, level up and win powers.
- To incorporate game-based learning
- BookWidgets: It empowers T to use Ipads in education.
- FlipQuiz: It offers a quick way to create game boards.
- JeopardyLabs: T can create a customized v ersion of he game Jeopardy also, crosswords, multiple-choice or open-anser quizzes, or bingo.
- To obtain rapid responses from students
- Socrative: It allows the T to ask muliple-choice, true or false or short-answer questions that Ss answer in real time.
- Kahoot: It facilitates the creation of multiple-choice questions, adding videos, images and charts.
- Socrative: It allows the T to ask muliple-choice, true or false or short-answer questions that Ss answer in real time.
- For designing gamification
Benefits
- Increases Motivation
- Provides a safe learning experience
- Informs students about their progress
- Drives knowledge retention
- Self-knowledge of capacities
- Generates cooperation
Relevance for Tecnológico de Monterrey
- A primordial characteristic is innovatio in their teaching and ways of generating learning.
- Offers and educational alternative
- Engaging and challenging activities both are disciplinary and transversal competencies in Ss
- Offers and educational alternative
- A primordial characteristic is innovatio in their teaching and ways of generating learning.