Mapa mental
INTRODUCTION TO GAMIFICATION
Contenido del mapa
INTRODUCTION TO GAMIFICATION
It is a movement that seeks to promote new behaviors
- turn tasks that were boring
- fun tasks
- It allows the dynamics of real life game dynamics
- Gamification works best when it stimulates behaviour that people already pursue or find worthwhile
- Behaviour that doesn't come easy, behaviour for which people have to work. For example healthy living, finding a job or keeping to the speed limit
- turn tasks that were boring
It is necessary to define very well the objective that starts from a need
(Serious) Games
- GAME with rules, restrictions, meaningful choices and working towards a goal
Toys
- offer a whole experience, no specific goals, rules
Playful design
- no complete gaming experience, no rules , no specific goals
examples of Gamification
- Foursquare
- Amazon.com
website optimization
Employee productivity
Behaviour change
Education
- players are very involved with the games they play
- Gamification in education:
- Feedback – Instant feedback
- Gaining skills and experience
- Rewards – For example badges and trophies
Engagement loops
Game elements
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Información
- Descripción
- Mapa Mental sobre INTRODUCTION TO GAMIFICATION, creado por Jose Eduardo Romero Jimenez el 01/06/2018.
- Creado por
- Jose Eduardo Romero Jimenez
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- 3
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