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Mapa mental

GAME

Mau Yzkr Español

Contenido del mapa

GAME

  1. VideoGame

    • Taxonomy
      • A "Good Game" depends on one tase
        • Strategy
          • Games of Chance
          • Educational and Childrens
          • Interpersonal
          • Complex World
          • Motor Skills
          • Types
            • Adventure
        • Skill-and-Action Games
          • Combat Games
            • Mostly 3D person geometry
            • Limited Full Mobility
            • Maze Games
              • Jawbreak
              • PAC-MAN
              • More Through laberynth
            • Sport Games
            • Paddle Games
            • Race Games
    • Design
      • Goal
        • Clear
        • Defined
          • Emotions
          • Fantasies
        • Satisfy user & dev
        • Topic
          • Enviroment of the game
          • Main inspiration
      • Percepts
        • 1. Go with the grain
        • 2. Don't Transplant
        • 3. Design around the I/O
        • 4. Keep it clean
        • 5. Stone less and process more
        • 6. Branch soptly
          • Indirect Algorithms
            • Better Branching
        • 7. Design unity
          • Designer -> Programer
            • Creative Progress Unified by single mind
      • Sequence
        • Manipulability
        • Program Structure
        • Design Phase
          • Research
          • I/O Interface
            • Digital
              • Limitations
            • Physical
              • Generate a Feeling
        • Flow Chart
        • Evaluation of Design
  2. PlayTesting Phase

    • Fatal Problems
    • Non Fatal Problems
      • Efficiency
    • Critics
      • Constructive
      • Useless
  3. Subset of Reality

  4. Fundamental to Human Life

  5. Categories

    • Board
    • Cards
      • Involves a simple set of physical equipment
        • Many cards
        • Each card unique
        • Each card possesses a numeric value
        • Each card possesses a suit a two bit value
        • Selectively revealed
        • Easily assignable to an owner
    • Athletic
    • Computer
      • Strenthgs
        • Quick to react to the player
        • Can change the game's rules on the go
        • Refers itself
        • Provides opponents in the shape of AI
        • Can withold info from the player
        • Enables players to play together
      • Weaknesses
        • Dependent on coherent I/O
        • Discourages local multiplayer
        • Heavy programming work
  6. Closed, formal system

    • Explicit Rules
    • Autosuficient
    • Collections of Parts
  7. Motivation

    • Acknowledgement
      • 2 players recognize each other
    • To Learn (Fundamental)
    • Fantasy
      • Participating in an unreal world
    • Nose-Thumbing
      • Overcoming social restrictions
    • Proving Oneself
      • Demonstrate prowebs
    • Exercise
      • Mental
      • Physical
      • Exercise skills
        • Appropiate Levels
    • Social Lubrication
      • Moment for socializing
  8. What's so Special

    • What makes one game more fun than another?
      • Personalities
      • Tastes
        • Not Static
      • Motivations
      • Public
  9. Postmortem

    • Brace Yourself
    • Unkown Bugs
    • Sells
      • Get Known
      • Accept or Change Artistic View
  10. Elements

    • Interaction
      • Puzzle
      • Stories
      • Toys
      • Interpersonal Element
        • User adapts cmd reacts
    • Safety
      • Safeway to experience reality
        • Unlimited attemps
        • Fake Money
      • Lessens the shame of defeat
    • Conflict
      • Obstacles
      • Challenges
      • Real Life representations

Información

Descripción
Mapa Mental sobre GAME, creado por Mau Yzkr el 14/09/2018.
Creado por
Mau Yzkr
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