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Mapa mental

Matlab Function for Toy Example

Taihai Chen Inglés

Contenido del mapa

Matlab Function for Toy Example

  1. Fun 1

    • has to arrange the order of the frames
    • what frames we support
      • and then input to the next function with arranged frames
      • set up policy that can limit and fliter the unreasonable number of frames
  2. Fun 2

    • controller of the conversion layers
      • basically to see which frame falls into which set within the modulo
  3. Fun 3

    • once we have the well-organised frames from the fun 1, we then get to know how to activate the tristates
      • once we've known the tristate, we then assign the individual stateAll of switches to the corresponding tristate
        • assume that
  4. Fun 4

    • jump ahead: controller to tell whether this frame needs to jump
      • and then assign value to the upper and lower Muxes
  5. fun 6

    • to validate whether we have successfully connect the connPi from input to output
      • simply checking the output of fun4 to the 2nd row of connPi
  6. main fun

    • a main function that link up fun 1 to fun 4

Información

Descripción
project
Creado por
Taihai Chen · oct 2014
Actualizado
19 feb 2016
Visitas
18
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