Mapa mental
Getting Gamification Right: 22 Best Practices
Contenido del mapa
Getting Gamification Right: 22 Best Practices
Clearly identify goals before diving in
- Thining carefully about the desired outcomes
- The definitions of succes will vary among organizations
Tie gamification to business needs
- Business needs
- Training and learning initiatives
- Should be drive positive change
- Leverage gamification
- To help achieve those goals
- Leverage gamification
- Business needs
Understand the psychology
- It's rooted in prinicipal cognitive psychology
- Spaced retrieval and retrieval practice
- Delivered in small chunks that are repeated over spaced intervals of time
- Improve the acquisition and retention of knowledge
- It's rooted in prinicipal cognitive psychology
Keep the game design simple
- The process of scoring and wining
- Should be transparent
- Provide a tutorial level or link
- To assit confused leaners
- The process of scoring and wining
Leaderboards play an important role
- Bestow a sense of status
- Allow users to compare themselves to others players
- Must display the behaviors and activities
- The most important to reaching goals
- Bestow a sense of status
But beware of leaderboard limitations
- Can also be demotivating
- Players discouraged or demoralized
- Structuring by departments or territor in order
- Allow to contribute to company goals
- Can also be demotivating
Permit personalization
- Companies are advised to allow workers
- Engages users and encourages them to personalize their experience
- Permitting learners to create
- Provides the anonymity
- Engages users and encourages them to personalize their experience
- Companies are advised to allow workers
Encourage the freedom to fail
- Game-based learning, failure is viewed favorably
- Failing at a game allows
- To continually review information
- To continually review information
- Can motivate to
- Rethink existing methodologies
- Reevaluate their approach
- Attempt a new or different approach
Build in countinuos feedback
- Should provide continuous feedback
- message of heading in the correct direction
- Breaking the story arc into small achievable units
- Employing game levels
- Other progress mechanics
- Should provide continuous feedback
Add elements to delight or surprise users
- Prevent boredom
- By varying the length, difficulty, and completion time of the challenges
- Add unexpected elements to the game design
- Come unannounced rewards
- Ability to gift points
- Prevent boredom
Distinguish between levels and badges
- There are key differences
- Designers should be aware
- Levels allows to build a training curriculum
- Learner must complete level and unlock the following
- Begin by short and easy levels in order
- There are key differences
Create an initial buzz
- It's crucial to get word out and get employees on board
- Marketing department can help to make excitement
- Promote the launch
- Social media
- Personalized email
- Text notifications
- Promote the launch
Use it as a management tool
- It's like a fitness tracker for work
- Tracks relevant key performance indicators (KPIs)
- Displays real-time data
- Employees and management can harness
- Providing a running snapshot of past and present performance
- Displays real-time data
It is just one part of the L&D toolkit
- It should just be part of the mix
- Organizations have the most success
- When games are part of a larger, blended curriculum or strategy
Different strokes for different folks
- Can be divided into 6 categories
- Socializers
- Free Spirits
- Achievers
- Players
- Philanthropists
- Disruptors
- Can be divided into 6 categories
Get Social
- Games tend to be social experiences
- Building a community around the solution
- Encourage users to exchange thoughts and experiences
- Where can interact and acknowledge the achievements
Monitor the system for abuse
- It's an unfortunate yet inevitable truth
- After platform has been released
- Smart employees uncover ways to cheat the system
- After platform has been released
- How to prevent
- Use the backend dashboards to monitor the system
- Flag and investigate anything that seems out of the ordinary
- The system should also be monitored
- To identify employees disengages
- Seem to have lost interest
- It's an unfortunate yet inevitable truth
Extrinsic vs Intrinsic
- Rewards for completing challenges
- Generally come in cash or merchandise
- Companies should know that the prizes don't have to be large
- Intrinsic rewards are internal
- Drive individuals to take personal pride
- Rewards for completing challenges
Be on point with points
- Not everything is equal
- Keep in mind when assigning points to actions
- Points always means something
- Require herculean effort receive a compensatory amount of points
- Assign points in a fair and consistent manner
- Not everything is equal
Leverage itthoughout the employee life cycle
- Can be applied in a wide variety of ways
- Firms are turning to gamification for everything
- Can be particularly effective as a recruitment tool
Requiere participation
- Companies make gamification initiatives voluntary
- Hope the games or extrinsic prizes will be enticing to promote particiaption into workers
- Employee time is limited
- Companies make gamification initiatives voluntary
Keep it fresh
- Keep learners engaged
- Add levels and badges
- Have something new to strive for
- Limited-edition badges
Información
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- Mapa Mental sobre Getting Gamification Right: 22 Best Practices, creado por Wendy Muñoz el 12/10/2018.
- Creado por
- Wendy Muñoz
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