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Mapa mental

Chap. 4 - User Centred Design

Nur Shafiqah Shaharuddin Inglés

Contenido del mapa

Chap. 4 - User Centred Design

  1. Interaction design

    • with the use of digital tangible and intangible resulting in intervention
    • A desireable interaction is a result of good design and user understanding
  2. why is it important?

    • affect product acceptance and success as user are involved in the product design and development
    • satisfy user with more efficient and user friendly experience
    • increase brand loyalty such as frequent visit to website
  3. Context of use

    • automation
    • support
    • informing
    • case study - from problem to solution (papermocking to prototype)
  4. Chalking up UCD

    • User & task
      • - understand that user have different capabilities (refer CHAPTER 3)
    • Product usage
      • focus on learning and ease of use
      • type
        • formative - involve evaluating a product or services during design and development with the goal of detecting and eliminating usability problem
        • summative - usability evaluation of complete or near complete design under realistic condition that can be used to determine if the design meet the specific measureable performance
    • Iterative design
      • involve the use of prototype - small scale model of the end product
  5. Design tools

    • Scenario
      • Type
        • Goal or task-based
          • state only what user want to do
          • don't include any information on how user would complete the scenario
          • useful in helping to define your site architecture
        • Elaborated
          • give more story details
          • give deeper understanding of user and user's characteristic that may hinder of interaction
        • Full Scale Task
          • similar to use case
          • include the step to accomplish the task
          • can describe the step you plan to set up
      • What to consider
        • Who is the user? -PERSONA
        • Why does user come to this site? -what motivate user t come to the site and expectation upon arrival
        • What goals does he have? -through TASK ANALYSIS
        • How can user achieve the goal? -identifying the various possibilities and potential barrier
    • Storyboard
      • Requirement
        • paper, pen, to sketch initial concept
        • list of requirement from requirement analysis
        • navigation chart- which page link with each other, number of types of pages
      • Type
        • Traditional
          • frames with the sketch of what on screen with text underneath
        • Scored
          • style applicable to multimedia presentation/ dynamic design; motion effect, animation, sound
        • Text
          • what happening on screen but describe only using text
  6. bad design

    • information overload
    • implication
      • user satisfaction dwindles
      • cause death
      • user task become inefficient
    • information clueless
  7. meaning

    • -an iterative process whose goal is the development of usable system achieved through involvement of potential user in system deisgn

Información

Descripción
Mapa Mental sobre Chap. 4 - User Centred Design, creado por Nur Shafiqah Shaharuddin el 03/05/2019.
Creado por
Nur Shafiqah Shaharuddin · may 2019
Actualizado
3 may 2019
Visitas
2
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