Mapa mental
Design Thinking
Contenido del mapa
Design Thinking
Mindsets
- Show Don't Tell
- Use impactful and meaningful ways to illustrate your story
- Focus on human values
- Empathy and feedback from the users
- Craft Clarity
- Coherent STRUCTURE WILL MAKE YOUR MESSAGE CLEAR AND MAY inspire others
- Embrace Experimentation
- We build to think and learn. WE LEARN FOR MISTAKES AND ACKNOWLEDGE SUCCESS IN TRIUMPH
- Be Mindful Of Process
- KNOW HOW THE PROCESS WORKS, what methods are used in each stage and what goals you have
- Bias Toward Action
- It's more about doing than thinking, always build towards a goal or a mindset
- Radical Collaboration
- PEOPLE WITH DIFFERENT VIEWS CAN MAKE BREAKTHROUGHS AND GIVE SOLUTIONS NEVER CONSIDERED, from the diversity
- Show Don't Tell
Modes, THESE ARE SECUENTIAL
- empathize
- Empathy is the foundation of a human-centered design process, Experience what your user experiences.
- TRY TO THINK "TRY TO THINK FROM THEIR PERSPECTIVE" AND A WAY TO SOLVE THEIR PROBLEM
- Empathy is the foundation of a human-centered design process, Experience what your user experiences.
- define
- AFTER THE EMPATHIZE MODE, YOU USE WHAT YOU LEARNED FROM THE USERS POINT OF VIEW AND TRY TO ADDRESS THE PROBLEM IN A WAY TO SOLVE MOST OF THEIR CONCERNS
- Ideate
- AFTER DEFINING THE PROBLEM, TRY TO BRAINSTORM FOR A WIDE RANGE OF SOLUTIONS FOR EACH PROBLEM, AFTERWARD WE WILL REFINE OR DISCARD OUR OPTIONS
- prototype
- BUILD A PROTOTYPE FOR THE SOLUTION, WE USE THE PROTOTYPE TO TEST AND LEARN FROM THE SOLUTION
- DID IT SOLVE THE PROBLEM?
- HOW LONG DID IT TOOK?
- WAS IT THE MOST EFFECTIVE WAY TO SOLVE IT?
- DID IT CREATE ANY OTHER PROBLEMS OR FIXED MORE THAN ONE PROBLEM?
- BUILD A PROTOTYPE FOR THE SOLUTION, WE USE THE PROTOTYPE TO TEST AND LEARN FROM THE SOLUTION
- test
- WE USE TEST RUNS TO GAIN FEEDBACK FROM USERS THAT INTERACT WITH OUT PROTOTYPES, TO REFINE OUR SOLUTIONS AND TO POLISH OUR PROTOTYPES. MULTIPLE ITERATIONS MAY OCCUR.
- empathize
Methods, THESE ARE CHOICES AND NOT NECESSARILY LINEAR
- assume a beginner’s mindset
- You can approach a design challenge with fresh eyes. Don't Judge, Question everything, Be Curious, Find Patterns
- What? | How? | Why?
- START WITH WHAT - WHAT ARE THEY DOING. THEN ASK HOW ARE THEY DOING IT. FINALIZE WITH WHY WHERE THEY DOING THAT
- YOU GAIN DEEPER LEVELS OF UNDERSTANDING THE USERS ACTIONS
- START WITH WHAT - WHAT ARE THEY DOING. THEN ASK HOW ARE THEY DOING IT. FINALIZE WITH WHY WHERE THEY DOING THAT
- user camera study
- USING THE POINT OF VIEW OF A USER CAN BE INVALUABLE, YOU GAIN INSIGHT OF THE ENVIRONMENT AND HOW DECISION IMPACT THE USER
- Interview Preparation
- WHILE TIME IS LIMITED AN INTERVIEW WILL GIVE CONCISE ANSWERS AND PRECISE INFORMATION
- extreme users
- DETERMINING WHICH ARE THE "VETERAN" OR MORE EXPERIENCED USERS, THEY WILL PROVIDE THE MOST RELIABLE INFORMATION AND A GREAT INSIGHT
- Analogous Empathy
- TRY TO FIND SIMILARITIES IN THE ACTIVITIES YOUR USER DOES, AND THE ONES YOU KNOW, IT'S EASIER TO UNDERSTAND EACH OTHER WHEN SHARING SOME VIEWS
- Story Share-and-Capture
- AS A MEMBER OF A TEAM, YOU ARE NOT LIMITED TO YOUR OWN EXPERIENCE, THE OTHER MEMBERS CAN PROVIDE ANOTHER SOLUTIONS OR SOME FEEDBACK ON YOUR OWN, SHARING THE WORK AND PROVIDING A BETTER SOLUTION
- Saturate and Group
- ORGANIZE WHAT INFORMATION YOU HAVE GATHERED AND GROUP IT SO YOU CAN PIECE TOGETHER A BETTER SOLUTION
- Composite Character Profile
- USING A PROFILE WILL GRANT YOU INFORMATION OF KEY POINTS IMMEDIATELY, PRECISE INFORMATION
- Powers of Ten
- A METHOD THAT WILL ALLOW YOU TO SEE THE LARGER CONTEXT THAT GOES INTO THE SMALLER SOLUTIONS OR DECISIONS
- 2x2 Matrix
- WILL ALLOW THE RAPID COMPARISON OF DATA OR SOLUTIONS AND HOW THEY DIFFER FROM EACH OTHER
- Impose Constraints
- WHILE GETTING CREATIVE WILL GIVE YOU A LOT OF POTENCIAL SOLUTIONS, ADDING CONSTRAINTS WILL GIVE YOU THE MORE REALISTIC OPTIONS AND THE ONE THAT CAN BE ACHIEVED
- User-Driven Prototyping
- AS MENTIONED THE CONSTANT NEW ITERARIONS PROVIDED BY THE USER FEEDBACK WILL HELP IMPROVE AND REFINE YOUR SOLUTIONS
- Feedback Capture Grid
- WILL ALLOW THE RAPID COMPARISON OF FEEDBACK AND HOW THEY DIFFER FROM EACH OTHER
- I Like, I Wish, What If
- THIS METHOD WILL LET YOU IF YOU ARE GOING IN THE RIGHT DIRECTION OR IF NEEDED A CHANGE OF APPROACH IS NEEDED
- assume a beginner’s mindset
Información
- Descripción
- Informática Mapa Mental sobre Design Thinking, creado por Luis Mauricio Falla Guiulfo el 28/05/2019.
- Creado por
- Luis Mauricio Falla Guiulfo · may 2019
- Actualizado
- 28 may 2019
- Visitas
- 2
- Historial
-
- Creado por Luis Mauricio Falla Guiulfo · 25 may 2019
- Copiado por Luis Mauricio Falla Guiulfo · 28 may 2019
- Valoración