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Mapa mental

Computer Programming: Objects and Classes

Camille Eyman Inglés

Computer Programming: Objects and Classes

Contenido del mapa

Computer Programming: Objects and Classes

  1. Object

    • Attributes (Fields)
    • Actions (Methods)
    • Example: Car
      • Attributes: Color, Number of Tires, License Plate Number, Make, Model, etc.
        • Actions: Run, Break, etc.
  2. Classes

    • Classes are essentially blueprints that eventually guide the construction of Java objects
      • Class Name
        • Fields
          • Methods
            • Defines the actions that an object can do
              • Declaration Part
                • Return Value, Method Name, List of Arguments
              • Body
                • The Code that Performs the Action
  3. Syntax for writing classes

  4. UML Class Diagrams

    • Class Name
      • List of Fields
        • List of Methods
  5. The Method Main

    • A special method that provides the entry point to the application, only ONE class in the application needs to have a main method
  6. Constructors

    • Every class must have at least one constructor in order to create objects within the class

Imágenes y archivos del mapa

  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes

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Descripción
Mapa Mental sobre Computer Programming: Objects and Classes, creado por Camille Eyman el 13/01/2020.
Creado por
Camille Eyman
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