¡GoConqr estrena diseño! Cuéntanos qué te parece.

Mapa mental

3.1.2 - Software

AndrewZV Computing A Level Inglés

3.1.2 - Software

Contenido del mapa

3.1.2 - Software

  1. Systems Development LifeCycle (SDLC)

    • 1. Feasibility and Problem Definition
      • Problem Definition is where you "fully define" a problem.
        • A "Systems Analyst" and the "Client" discuss the problem.
          • This ensures all the issues are fully understood by both parties.
      • Feasibility is an "analysis of the viability" of an idea.
        • This study helps to decide if the proposed idea is actually possible to carry out.
        • Questions that need to be asked in a feasibility study:
          • Technology
            • Do they have the right tech?
            • Is there tech available to complete the project?
          • Economics
            • Workers?
            • Can the company afford it?
            • Work space?
          • Would people buy it?
    • 2. Requirements
      • Refines project goals into defined functions and operations of the intended application.
      • Analyses end-user information needs.
      • A "Requirements Specification" is written.
        • This document outlines:
          • Functionality
          • External Interfaces
          • Performance
          • Attributes
          • Design Constraints
        • A "Data Flow Diagram" (DFD) is created to show:
          • External entities
            • Data source or destination.
          • Data Stores
            • Location of data.
          • Processes
            • An operation performed on the data.
          • Data Flow
            • Movement between entities, processes or data stores.
    • 3. Analysis and Design
      • Describes desired features and operations in detail.
        • Features and operations described:
          • Screen Layouts
          • Business Rules
          • Process Diagrams
          • Pseudocode
      • Data is collected through:
        • "Questionnaires"
          • Sending out questionnaires and analysing responses.
        • "Observations"
          • Observing current procedures to see how things could be more efficient.
        • "Structured Interviews"
          • Interviewing staff at different levels in the company.
      • A "Design Specification" is written.
        • This document includes:
          • Input and Output Design
          • Processing
          • Data Structure Design
    • 4. Implementation
      • This is where all the code is written.
    • 5. Testing
      • Brings all the pieces together into a special testing environment.
        • The following things are looked for:
          • Bugs
          • Errors
          • Interoperability
      • Testing is used to measure the quality of developed computer software.
      • "Systems Testing" tests a completely integrated system to verify that it meets its requirements.
      • There are many forms of testing, these include:
        • White Box
        • Black Box
        • Dry Run
        • Acceptance
      • Installation Planning
        • Installing the product.
        • Must be done collaborating with the client, not in isolation.
    • 6. Evaluation
      • Using criteria, the finished product/system is evaluated against objectives.
        • These objectives were originally agreed between the client and the analyst.
    • 7. Maintenance
      • What happens during the rest of the software's life.
        • This includes:
          • Changes
          • Corrections
          • Additions
          • Moves to different computing platforms
        • There are three forms of maintenance:
          • Corrective
            • Actions and tests to restore a defect or remove/correct a fault.
          • Perfective
            • Software maintenance to improve performance and maintainability.
          • Adaptive
            • Software maintenance performed to make a computer program usable in a changed environment.
    • Prototyping
      • Prototyping means building a working model of a new systems in order to evaluate it, test it, or have it approved before building the final product.
      • Two main types:
        • Throwaway
          • Quickly designed to show screen layouts and output formats.
        • Evolutionary
          • Where prototyping is used almost exclusively, going directly from preliminary investigations, via the prototype, to an implemented system.
  2. SDLC Models

    • Waterfall Model
      • Cascading effect between phases.
      • Each phase has a well defined starting and ending point.
        • Has identifiable deliveries to next phase.
      • Developers can go back and re-work earlier stages as development progresses.
    • Spiral Model
      • Incremental approach.
      • A prototype is built and then evaluated.
        • Evaluation leads back into the Requirements phase.
  3. Application Products

    • Commercial Products
      • Stock Control
        • Track quantities of stock
        • Track re-orders
      • Order Processing
        • Placing orders
        • Delivery details
        • Payment details
      • Payroll
        • Net and Gross Pay
        • Salary
        • Wage calculations and decutions
      • Process Control
        • Keeping a process within boundaries
      • Point-Of-Sale
        • Tills and checkouts
          • Supervised and non-supervised
      • Marketing
        • Advertising
        • Promotions
        • Sales
      • Computer-Aided Design (CAD)
        • Graphically oriented information
          • Design, drafting and display
      • Computer-Aided Manufacture (CAM)
        • Physical products and materials
          • Design, drafting and production
    • Generic Software Applications
      • Word processing
      • Spreadsheets
      • Desktop Publishing
      • Presentation
      • Drawing Packages
    • Bespoke Software
      • Software written to the specification of a particular organisation or customer.
      • Areas of need:
        • Government
          • Many custom built applications for specific needs.
        • Finance
          • Large Banks
          • Processing
          • Accounts
        • Commercial
          • Stock Control
          • Order and Processing Systems
    • Knowledge Base Systems
      • Computer programs that attempt to replicate the performance of a human expert on some specialised reasoning task.
      • Features:
        • Specific area of expertise
        • Rule based
        • Reasons with uncertain data
        • Delivers advice
        • Explains reasoning to the user
      • Made up of four main parts:
        • The Rule Base
          • Contains all rules that can be applied to the data.
        • The Interface Engine
          • Uses the rules in the Rule Base.
            • Searches through the Knowledge Base.
        • The Human Computer Interface (HCI)
          • Allows the user to enter data or queries.
            • Presents the results back.
        • The Data
          • Actual information relating to the Knowledge Base.
  4. Operating Systems

    • Single User
      • One user at a time.
      • Each user has different rights.
      • Keeps user files separate.
    • Multi-Tasking
      • Many applications open at once.
      • Apparently running at the same time.
      • Each application is given a small slice of processing time.
      • E.g. Listening to music whilst typing an essay.
    • Batch Processing
      • Designed to take away human interaction.
        • Stops people slowing a computer down.
      • All information given before processing starts.
      • No interaction during processing.
      • Large amounts of data.
    • Real Time (Rapid Response)
      • Feedback.
      • Many sensors.
      • Immediate response.
      • Need to update files before next input.
    • Multi-User
      • All computers accessing the same information at the same time.
      • Terminals given a small time slice of processing on a server.
      • "Thin client"
    • Distributed Systems
      • File storage spread over a number of machines.
      • Access to files is sped up because multiple file requests can be processed at the same time.
        • Advantage over single file server.
  5. User Interface

    • The User Interface is the way in which human users and the computer communicate.
    • Forms
      • Organise questions or options.
      • Resembles a paper based form.
      • Filled out by typing or choosing from list.
    • Menus
      • List of choices given.
      • Often touch based.
      • Choices often lead to further menus.
        • Home option on each screen.
      • Simple and restrictive.
    • GUIs
      • Input via peripheral devices.
      • Provides articulated graphical output on the computer monitor.
    • Natural Language
      • Directed by using everyday human to human interaction.
    • Command Line
      • Input is provided by typing a command string.
      • System provides output by printing text.
  6. Software Utilities

    • Compression Software
      • Reduces file size.
      • Bundles files together.
    • Hardware Drivers
      • Makes hardware work.
    • Anti-virus
      • Protects a computer from viruses.
      • Removes viruses.
    • File Handlers
      • Manipulates and controls files on a computer.
    • Firewalls
      • Protects a computer from attacks or intrusions.

Imágenes y archivos del mapa

  • 3.1.2 - Software
  • 3.1.2 - Software
  • 3.1.2 - Software
  • 3.1.2 - Software
  • 3.1.2 - Software
  • 3.1.2 - Software

Información

Descripción
A Level (F451) Computing Mapa Mental sobre 3.1.2 - Software, creado por AndrewZV el 15/03/2014.
Creado por
AndrewZV
Visitas
83
Etiquetas
computingf451
Valoración

Escríbenos

¿Sobre qué es tu mensaje?

¿Qué te parece el nuevo diseño?

¿Te gusta?