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Interactive Multimodal Learning Environments

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Interactive Multimodal Learning Environments

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Interactive Multimodal Learning Environments

  1. by Roxana Moreno & Richard Mayer

  2. published in 2007 in Educational Psychology Review

  3. five design principles

    • guided activity
      • -similar to the guided discovery principle in multimedia learning (de Jong, 2005) -structure and guidance, rather than open-ended exploration, is key in order to prevent extraneous processing
    • reflection
      • priming students to reflect is an example of dialoguing interactively
    • feedback
      • another example of dialoguing interactively
      • feedback principle
        • novice students learn better with explanatory rather than corrective feedback alone
    • pacing
      • -example of controlling type of interativity -benefits of pacing may reside on cognitive load reduction 
    • pretraining
      • form of dialoguing interactively
      • pretraining principle
        • students learn better when receiving pretraining that activates or provides relevant prior knowledge
  4. directions for future IT research

    • games and simulations
      • Which features of games and simulations improve learning of which kinds of knowledge for which kinds of learners?
    • pedagogical agents
      • research is needed that pinpoints the features of agents that hurt learning and those that improve learning
      • internal vs. external properties
        • -internal: methods used during instruction -external: voice/image charateristics
    • digital libraries
      • the examination of interactivity methods that are germane to any engine or hypermedia program, such as searching and navigating
    • case-based learning
      • investigating the conditions for designing effective learning from interactive multimodal environments that include cases in video and other formats
    • embedded authentic assessment
      • -learners take part in a simulation of an authentic task -research is needed to determine whether this type of interactive learning environment can serve as a venue for valid, reliable, and efficient assessment of student knowledge
  5. two views of learning

    • information acquisition
      • -Behaviorist -knowledge flows from the instructor to the student -environments tend to be non-interactive
    • knowledge construction
      • -Constructivist -learner is a "sense-maker" who incorporates new knowledge with existing knowledge; goal of instruction is to guide the learner through the process of making sense of the instructional materials
      • interactive multimodal learning environments
        • cognitive-affective theory of learning with media (CATLM)
          • Moreno (2005a) (a) humans process different information modalities differently (b) within each channel, only a few pieces of information can be processed at any one time (c) meaningful learner occurs through selecting, organizing, and integrating new information with existing knowledge (d) long-term memory = dynamic & evolving; holds memory for past experiences and memory for general knowledge (e) motivational factors increase/decrease cognitive engagement (f) learning is mediated by metacognitive processes (g) how much a student learns with specific media may be determined by their past knowledge/abilities
          • processing
            • extraneous processing
              • originates from a poorly designed learning task
              • representational holding
                • the holding of a mental representation in working memory during meaning-making process
            • essential processing
              • required to mentally select new information presented in working memory
            • generative processing
              • making sense of new information
        • present content knowledge verbally and non-verbally
          • Paivio (1986)
          • multimedia principle
            • student understanding is improved by adding a non-verbal representation of knowledge to complement the verbal representation; the "tell me AND show me" idea
          • modality principle of instructional design
            • the most effective learning environments are those that combine verbal and non-verbal representations of the knowledge using mixed-modality presentations
        • what happens depends on the actions of the learner
          • interactivity
            • between student and instructor, student and other students, etc.; as opposed to a one-way interaction between insructor and learner
            • the goal of interaction = to foster learning
            • five types
              • dialoguing
                • learner can ask/answer questions and receive feedback
              • controlling
                • learner determines pace and/or order of learning episode
              • manipulating
                • learner can control aspects of presentation
              • searching
                • learner can engage in information seeking
              • navigating
                • learner can determine content of a learning episode by selecting from various available sources (e.g. a menu)

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Descripción
A concept map of an article on interactive multimodal learning environments.
Creado por
Usuario eliminado · mar 2017
Actualizado
1 mar 2017
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  • Creado por kaylamclaughlin8 · 9 oct 2015
  • Copiado por Ali Hyder Hulio · 1 mar 2017
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