Test
Seven principles of software testing
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Preguntas del test (8)
1What are the seven principles of software testing?
P[blank_start]resence of errors[blank_end]
E[blank_start]xhaustive testing is impossible[blank_end]
E[blank_start]arly testing[blank_end]
D[blank_start]efect clustering[blank_end]
C[blank_start]ontext dependent[blank_end]
A[blank_start]bsence of errors fallacy[blank_end]
P[blank_start]esticide paradox[blank_end]- Aresence of errors
- Bxhaustive testing is impossible
- Carly testing
- Defect clustering
- Eontext dependent
- Fbsence of errors fallacy
- Gesticide paradox
2Presence of errors: testing can show that defects are [blank_start]present[blank_end], but cannot prove there are [blank_start]no defects[blank_end].
- Apresent
- Bno defects
3Exhaustive testing is impossible: testing [blank_start]everything[blank_end] (all combinations of [blank_start]inputs[blank_end] and [blank_start]preconditions[blank_end]) is not feasible. Instead of exhaustive testing, [blank_start]risk[blank_end] analysis and [blank_start]priorities[blank_end] should be used to focus testing efforts.
- Aeverything
- Binputs
- Cpreconditions
- Drisk
- Epriorities
4Early testing: to find defects [blank_start]early[blank_end], testing activities shall be started [blank_start]as early as possible[blank_end] in the SDLC.
- Aearly
- Bas early as possible
5Defect clustering: a [blank_start]small[blank_end] number of [blank_start]modules[blank_end] usually contains [blank_start]most[blank_end] of the defects discovered during [blank_start]pre-release[blank_end] testing.
- Asmall
- Bmodules
- Cmost
- Dpre-release
6Pesticide paradox: if the same test cases are [blank_start]repeated[blank_end] over and over again, eventually the same tests will [blank_start]no longer[blank_end] find new defects. To combat this, test cases must be regularly [blank_start]reviewed[blank_end] and [blank_start]revised[blank_end].
- Arepeated
- Bno longer
- Creviewed
- Drevised
7Testing is context dependent: testing is done [blank_start]differently[blank_end] in [blank_start]different contexts[blank_end]. For example, safety critical software is [blank_start]tested differently[blank_end] to an e-commerce site.
- Adifferently
- Bdifferent contexts
- Ctested differently
8Absence of errors fallacy: finding and fixing errors [blank_start]does not[blank_end] help if the system built is [blank_start]unusable[blank_end] and does not fulfill the users [blank_start]needs[blank_end] and [blank_start]expectations[blank_end].
- Adoes not
- Bunusable
- Cneeds
- Dexpectations
Información
- Descripción
- Games Development Test sobre Seven principles of software testing, creado por Kerrie Callaghan el 08/05/2017.
- Autor
- Kerrie Callaghan
- Idioma
- English
- Visitas
- 0
- Historial
- Creado el 8 may 2017 · actualizado el 8 may 2017
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