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Test

Software Design 1

Upma Sharma 51 preguntas Actualizado el 15 oct 2019

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Este test tiene tipos de pregunta que se abren en el reproductor de siempre.

Preguntas del test (51)

  1. 1A wicked problem...
    1. Ais not understood until after the creation of a solution
    2. Bis not understood until before the creation of a solution
  2. 2Wicked problems:

    - have no stopping rule
    - solutions are not right or wrong
    - novel and unique
    - have no given alternative solutions
    1. AVerdadero
    2. BFalso
  3. 3Tame problems:
    1. Aare well defined and stable
    2. Bhave definite stopping points
    3. Ccan be right or wrong
    4. Dsolutions can be easily tried and abandoned
    5. Elimited set of alternative solutions
    6. Fonly have at most 3 solutions
  4. 4[blank_start]Tame Problem[blank_end]:
    Linear problem solving
    Start with a problem and progressively solve
    Activity are performed sequentially

    [blank_start]Wicked Problems[blank_end]:
    Opportunistic driven problem solving
    Activity are performed iteratively evolving
    1. ATame Problem
    2. BWicked Problems
    3. CSequential Problems
    4. DPrinciple Problem
  5. 5Software activity problem scalingImagen de la pregunta 5
    1. A+
    2. B-
  6. 6[blank_start]Requirements[blank_end] activities produce the use-case model artifact
    [blank_start]Design[blank_end] activities produce the design model artifact
    [blank_start]Implementation[blank_end] activities produce code, test-case and documentation
    1. ARequirements
    2. BDesign
    3. CImplementation
  7. 7Software activities are performed according to a methodology,
    Each disciple defines alternative methodologies
    1. AA methodology is the recipe, the steps to be followed to produce the artifact
    2. BA methodology is the method, the process to be followed to produce the product
  8. 8Structured design methodology:
    - centered around functionality
    - mathematical view
    - how we build methods
    - how we create algorithms
    1. AVerdadero
    2. BFalso
  9. 9Object-Oriented design methodology:
    - centered around information
    - engineering view
    - emulates real world
    1. AVerdadero
    2. BFalso
  10. 10Object-Oriented Design:
    1. AWhat the program is made of
    2. BThings with attributes
    3. CStructure of the program is data oriented
    4. DFlexible, maintainable, robust
    5. EUML
    6. Frooted in math
    7. GData-flow diagram

Información

Descripción
Computer Science Test sobre Software Design 1, creado por Upma Sharma el 15/10/2019.
Idioma
English
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0
Historial
Creado el 15 oct 2019 · actualizado el 15 oct 2019
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