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Test

P2.1 - Everything in the Specification

Harry Woodhall 24 preguntas

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Este test tiene tipos de pregunta que se abren en el reproductor de siempre.

Preguntas del test (24)

  1. 1Label the distance-time graph with the correct descriptions of movement.

    Imagen de la pregunta 1
    1. ASteady speed
    2. BStopped
    3. CAcceleration
    4. DDeceleration
    5. ESteady speed
  2. 2Label the velocity-time graph with the correct descriptions of movement.

    Imagen de la pregunta 2
    1. AAcceleration
    2. BSteady speed
    3. CIncreasing acceleration
    4. DIncreasing deceleration
    5. EDeceleration
  3. 3How is speed calculated from a distance-time graph?

    By using the [blank_start]gradient[blank_end].

    How is acceleration calculated from a velocity-time graph?

    By using the [blank_start]gradient[blank_end].

    How is velocity calculated from a velocity-time graph?

    By [blank_start]reading[blank_end] the value off of the [blank_start]y-axis[blank_end].

    How is distance calculated from a velocity-time graph?

    By using the [blank_start]area[blank_end] under the [blank_start]graph[blank_end].
    1. Agradient
    2. Bgradient
    3. Creading
    4. Dy-axis
    5. Earea
    6. Fgraph
  4. 4Speed is a scalar, velocity is a vector.
    1. AVerdadero
    2. BFalso
  5. 5[blank_start]RESULTANT[blank_end] [blank_start]FORCE[blank_end] - The overall [blank_start]force[blank_end] acting on an [blank_start]object[blank_end].
    1. ARESULTANT
    2. BFORCE
    3. Cforce
    4. Dobject
  6. 6If the [blank_start]resultant force[blank_end] acting on a [blank_start]stationary[blank_end] object is:

    - [blank_start]zero[blank_end], the object will remain [blank_start]stationary[blank_end]
    - non-zero, the object will [blank_start]accelerate[blank_end] in the [blank_start]direction[blank_end] of the [blank_start]resultant force[blank_end]

    If the resultant force acting on a moving object is:

    - [blank_start]zero[blank_end], the object will continue to move at a [blank_start]constant[blank_end] [blank_start]velocity[blank_end]
    - [blank_start]non-zero[blank_end], the object will [blank_start]accelerate[blank_end] in the [blank_start]direction[blank_end] of the [blank_start]resultant force[blank_end]
    1. Aresultant force
    2. Bstationary
    3. Czero
    4. Dstationary
    5. Eaccelerate
    6. Fdirection
    7. Gresultant force
    8. Hresultant force
    9. Idirection
    10. Jaccelerate
    11. Kzero
    12. Lnon-zero
    13. Mconstant
    14. Nvelocity
  7. 7What happens (in terms of forces) when two objects interact?
    1. AThey exert equal and opposite forces on each other.
    2. BThey exert equal and opposite forces on themselves.
    3. CThe bigger object exerts a greater force on the smaller object.
    4. DThey exert equal forces on each other.
    5. EThey exert forces in the opposite direction on each other.
  8. 8What are the four factors that affect thinking distance?
    1. ATiredness, drugs, alcohol, speed of car
    2. BTiredness, drugs, brake quality, speed of car
    3. CAlcohol, drugs, speed of car, grip
    4. DFriction, tiredness, alcohol, drugs
    5. ESpeed of car, alcohol, tyre quality, tiredness
    6. FGrip, tiredness, alcohol, brake quality
    7. GTiredness, grip, brake quality, drugs
  9. 9What are the four factors that affect braking distance?
    1. ASpeed of car, grip, tyre quality, brake quality
    2. BSpeed of car, tyre quality, brake quality, tiredness
    3. CTyre quality, grip, alcohol, drugs
    4. DGrip, tiredness, speed of car, brake quality
    5. EGrip, speed of car, tyre quality, alcohol
    6. FBrake quality, tyre quality, drugs, tiredness
    7. GTiredness, drugs, speed of car, grip
  10. 10[blank_start]STOPPING[blank_end] DISTANCE - The [blank_start]distance[blank_end] covered in the [blank_start]time[blank_end] between the driver first spotting a [blank_start]hazard[blank_end] and the vehicle coming to a complete [blank_start]stop[blank_end]. It is the [blank_start]sum[blank_end] of the [blank_start]thinking[blank_end] distance and the braking distance.
    1. ASTOPPING
    2. Bhazard
    3. Cdistance
    4. Dtime
    5. Estop
    6. Fsum
    7. Gthinking

Información

Descripción
A quick quiz on everything outlined in the AQA specification for P3.1.
Idioma
English
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24
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