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1516649
Matlab Function for Toy Example
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Mind Map by
Taihai Chen
, updated more than 1 year ago
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Created by
Taihai Chen
over 10 years ago
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Resource summary
Matlab Function for Toy Example
Fun 1
has to arrange the order of the frames
what frames we support
and then input to the next function with arranged frames
set up policy that can limit and fliter the unreasonable number of frames
Fun 2
controller of the conversion layers
basically to see which frame falls into which set within the modulo
Fun 3
once we have the well-organised frames from the fun 1, we then get to know how to activate the tristates
once we've known the tristate, we then assign the individual stateAll of switches to the corresponding tristate
assume that
Fun 4
jump ahead: controller to tell whether this frame needs to jump
and then assign value to the upper and lower Muxes
fun 6
to validate whether we have successfully connect the connPi from input to output
simply checking the output of fun4 to the 2nd row of connPi
main fun
a main function that link up fun 1 to fun 4
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