Research-Based Principales for Designing Multimedia instruction

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tutili29
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Research-Based Principales for Designing Multimedia instruction
1 Overview Of Multimedia Instrution
1.1 Words and Graffics
1.2 Multimedia Principale
1.3 Multimedia Instruction
1.3.1 Illustration, animation or video
1.4 Slideshow
1.5 Educational Games
1.6 Lessons
1.7 Greatly improve students understanding
1.8 Students
1.8.1 Transfer Text
1.9 Effective Instruction
1.10 Examine principles
1.11 Mayer
1.11.1 Dual Channel Assumption
1.11.2 Limited Capacity Assumption
1.11.3 Active Processing Assumption
1.12 Three Kinds of Processing
1.12.1 Extraneous P.
1.12.1.1 Reduce
1.12.2 Essential P.
1.12.2.1 Manage
1.12.3 Generative P.
1.12.3.1 Foster
2 Reduce Extraneous Processing
2.1 SIgnaling Principle
2.1.1 Organization of the essential material
2.1.2 Arrows, flashing
2.1.3 Low learners
2.2 Redundancy
2.2.1 Graphics and Narration
2.2.2 Narrated animation
2.3 Coherence Principle
2.3.1 Focus on the essential material
2.4 Spatial Contiguity P.
2.4.1 Printed Words
2.4.2 Connections
2.4.3 Meta-analysis
2.5 Temporal Contiguity P.
2.5.1 Graphics and Narration Simultaneously
2.5.2 Lesson is system
3 Manage Essential Processing
3.1 Adress the instructional problem of essential overload
3.2 Segmenting Principle
3.2.1 Learner-paced segment
3.2.2 Fully process one step
3.2.3 Stronger effects for learners with low rather
3.3 Pre-training Principle
3.3.1 Characteristics of the main concepts
3.3.2 Key elements
3.4 Modality Principle
3.4.1 Words are spoken
3.4.2 Visual Channels
3.4.3 Processing the animation
3.4.4 Narrated animation
4 Foster Generative Processing
4.1 Social Cues
4.2 Motivation
4.3 Sense of the material
4.4 Personalization Principle
4.4.1 Conversational style
4.4.2 Leading to Leading
4.5 Voice Principle
4.5.1 Spoken in a human voice
4.5.2 Social Presence in learners
4.6 Embodiment Principle
4.6.1 onscreen agents
4.6.2 Gesturing, movements, facial expressions, eye contact
4.6.3 Social presence with the instructor
4.7 Image Principle
4.7.1 Speaker's image on the screen
4.7.2 Static image
4.7.3 Distration
4.7.4 Onscreen character
5 Practical Application of Design Principles Multimedia Instrucction
5.1 Research and grounded in cognitive theory
5.2 Boundary conditions
5.3 Promising step
5.4 institutional scenarios
5.5 Printed materials
5.6 Exercise and simulation
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