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505856
Jenkins
Description
Thomas and Brown notes compared with Jenkins notes
Mind Map by
mlf11970
, updated more than 1 year ago
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Created by
mlf11970
about 11 years ago
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Resource summary
Jenkins
Challenges and Problems with Online Activity
Participation Gap
All students need access to media at home and school regardless of economic or social status
NET 2 Cultural Exploration
The Transparency Problem
Questions of rules and structure in game play vs. real life, as well as quality of information involved
Gaming to learn
NET 1 Sources/Reliability
The Ethic Challenge
Young people in adult situations with questionable ethics and morals
"identity vs. agency"
NETS 4a. Professional development in knowledge, skills, and socially
NETS 3. a Ethical Development
Media Literacy Skills
Techniques for how media skills can be taught in school
Examples of how media skills can be learned in the classroom
Model of United Nations, Medieval Space, Map local government through wikipedia
Lack of examples for school involvement, rather individual play
"engagement within the world"
Who Should be involved
Parents, In School, Out of School
NETS 3.a Plan and teach computer science in the classroom
Nets 2.a Lesson planning
Media Skills
Play-experiment
Performance-adopt different online personas
Simulation
Appropriation-personalize media
Distribution-manipulating tools for learning and development
Demonstrate knowledge of online, and operational systems
Collective Intellegence-collaboration, sharing
Judgement-quality of materials, value of information, sources
Networking-locating information, search
NETS 2 Locating information using multiple media
Play and Imagination
Inquiry-Questioning to learn
Knowing-facts
Playing
Hanging out
Messing Around
Geeking Out
NETS 1 Demonstrate software knowledge
Affiliation-communities, membership
Collaborative Problem Solving-team work, reality gaming
Peer Learning and Problem Solving
Wikipedia
NET 1 Sources
Participatory Culture
Contribution by everyone at every level
NET 1 Demonstrate/Participate in different Online Environments
Thomas and Brown
The Collective
Everyone participates in various "groups" at various level
Digital citizenship
NETS 2 Diverse needs of learners
Individuals self-teach through experimentations
Learning based approach vs. teaching based approach
Problem and Strenght is constant Change
Adaptation
NETS Understand static and Dynamic Structures...Change
Tacit Learning
"dimensions of knowledge"
Making-Creation
NET 1 Looking to the future, new, creations
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