Jenkins

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Thomas and Brown notes compared with Jenkins notes
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Mind Map by mlf11970, updated more than 1 year ago
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Created by mlf11970 about 11 years ago
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Resource summary

Jenkins
  1. Challenges and Problems with Online Activity
    1. Participation Gap
      1. All students need access to media at home and school regardless of economic or social status
        1. NET 2 Cultural Exploration
    2. The Transparency Problem
      1. Questions of rules and structure in game play vs. real life, as well as quality of information involved
        1. Gaming to learn
        2. NET 1 Sources/Reliability
        3. The Ethic Challenge
          1. Young people in adult situations with questionable ethics and morals
            1. "identity vs. agency"
              1. NETS 4a. Professional development in knowledge, skills, and socially
                1. NETS 3. a Ethical Development
                2. Media Literacy Skills
                  1. Techniques for how media skills can be taught in school
                    1. Examples of how media skills can be learned in the classroom
                      1. Model of United Nations, Medieval Space, Map local government through wikipedia
                        1. Lack of examples for school involvement, rather individual play
                      2. "engagement within the world"
                      3. Who Should be involved
                        1. Parents, In School, Out of School
                          1. NETS 3.a Plan and teach computer science in the classroom
                            1. Nets 2.a Lesson planning
                        2. Media Skills
                          1. Play-experiment
                            1. Performance-adopt different online personas
                              1. Simulation
                                1. Appropriation-personalize media
                                  1. Distribution-manipulating tools for learning and development
                                    1. Demonstrate knowledge of online, and operational systems
                                    2. Collective Intellegence-collaboration, sharing
                                      1. Judgement-quality of materials, value of information, sources
                                        1. Networking-locating information, search
                                          1. NETS 2 Locating information using multiple media
                                          2. Play and Imagination
                                            1. Inquiry-Questioning to learn
                                              1. Knowing-facts
                                                1. Playing
                                                  1. Hanging out
                                                    1. Messing Around
                                                      1. Geeking Out
                                                        1. NETS 1 Demonstrate software knowledge
                                                      2. Affiliation-communities, membership
                                                        1. Collaborative Problem Solving-team work, reality gaming
                                                          1. Peer Learning and Problem Solving
                                                            1. Wikipedia
                                                              1. NET 1 Sources
                                                            2. Participatory Culture
                                                              1. Contribution by everyone at every level
                                                                1. NET 1 Demonstrate/Participate in different Online Environments
                                                              2. Thomas and Brown
                                                                1. The Collective
                                                                  1. Everyone participates in various "groups" at various level
                                                                    1. Digital citizenship
                                                                      1. NETS 2 Diverse needs of learners
                                                                    2. Individuals self-teach through experimentations
                                                                      1. Learning based approach vs. teaching based approach
                                                                      2. Problem and Strenght is constant Change
                                                                        1. Adaptation
                                                                          1. NETS Understand static and Dynamic Structures...Change
                                                                        2. Tacit Learning
                                                                          1. "dimensions of knowledge"
                                                                        3. Making-Creation
                                                                          1. NET 1 Looking to the future, new, creations
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