Tony Gilroy's Screenplay Writing Process

Description

Spark, explore, drop, create world, human behavior, outline, finally (write, annihilate, repeat); movie, fiction, story writing tips advice from writer of Bourne films; based on BAFTA Guru talk Sep 29 2013
Zacco Mulino
Mind Map by Zacco Mulino, updated more than 1 year ago
Zacco Mulino
Created by Zacco Mulino about 10 years ago
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Resource summary

Tony Gilroy's Screenplay Writing Process
  1. SPARK
    1. Starting point
      1. Small, specific
        1. Not big themes
          1. Can be anything that grabs, interests, or affects you
            1. Examples: people / characteristics
              1. real, imaginary, from your life, from news
                1. person, character, occupation, role, trait(s), ironic combination
                  1. situation, task, project, skill, milestone, failure, challenge, etc
                    1. Examples: moment / event / scene
                      1. DIALOGUE often helpful
                        1. conversation, human interaction
                          1. twist, discovery / revelation, hiding, oddity, activity, creation
                            1. threat, suspicion, difficult / impossible task, challenge
                              1. confrontation, fight, win, loss, breakdown
                                1. Examples: an intellectual question but make it as small and concrete as possible
                                  1. mystery, something you don't know but want to find out
                                    1. who does this? how is this made? why does this happen?
                                      1. what's behind the curtain? how could X & Y be connected?
                                        1. look at a snapshot (photo / film / life / imaginary)
                                          1. ask journalistic / private investigator questions about it, speculate what if
                                            1. Examples: a viewer experience
                                              1. spectacle, combination of spectacles
                                                1. feeling, sequence of feelings, mood whiplash
                                                  1. headscratcher / frustration with another movie (why didn't they...)
                                                    1. structural trick, novel way of storytelling
                                                      1. SPARK review of key elements
                                                        1. Small, specific, CONCRETE: see it with simplicity, clarity
                                                          1. Tiny, tiny, tiny; development will come later
                                                            1. It MUST grab / interest you; don't guess what other people might like; don't criticize yet
                                                              1. Importance of imagination cannot be overstated; we're in the business of making stuff up
                                                                1. EXPLORE
                                                                  1. Play with the spark
                                                                    1. Where can it go?
                                                                      1. What if situations
                                                                        1. Keep track of possibilities: don't delete!
                                                                          1. Generate many different versions
                                                                            1. Tweak, expand, introduce
                                                                              1. Grab, shock, thrill, tease, disappoint, move, setback
                                                                                1. Allow characters to rise
                                                                                  1. Dialogue often helps this
                                                                                    1. Character interactions: what would they do? NOT DO?
                                                                                      1. What would they say? NOT SAY?
                                                                                        1. How did they get there?
                                                                                          1. What do they want?
                                                                                            1. What do they need?
                                                                                              1. What do they have?
                                                                                                1. What do they lack?
                                                                                                  1. CRITICAL: Record all this! Voice, writing, computer, combo
                                                                                                    1. Delete nothing ever
                                                                                                      1. Judge it later, delete it never
                                                                                                        1. Palest ink beats the best memory
                                                                                                          1. You will not remember; record it
                                                                                                            1. Keep asking, "....and where can that go?"
                                                                                                              1. Optional: collaboration is often dramatically faster
                                                                                                                1. If solo, keep the stimuli coming
                                                                                                                  1. Use any and all tricks / games / resources to throw different things at you
                                                                                                                    1. Any story telling activities; for any ages
                                                                                                                      1. Learn / read anything and everything about the spark
                                                                                                                        1. Ideas will grab you; seek and ye shall find
                                                                                                                          1. Imagination + learning = exploration
                                                                                                                            1. DROP
                                                                                                                              1. Where is the movie?
                                                                                                                                1. What is the movie about?
                                                                                                                                  1. What's the anthem?
                                                                                                                                    1. When the answer hits you, the movie "drops" in your lap.
                                                                                                                                      1. One spark + exploration path will hit you like lightning.
                                                                                                                                        1. If not, keep exploring.
                                                                                                                                          1. At worst, explore a different spark.
                                                                                                                                            1. Your mind may generate explorations of a different spark while exploring another spark.
                                                                                                                                              1. The movie may "drop" when a scene (or scenes) could make the trailer.
                                                                                                                                                1. Examples
                                                                                                                                                  1. Bourne Identity diner scene
                                                                                                                                                    1. "How do I know how to do these things...."
                                                                                                                                                      1. "...but I don't know who I am?"
                                                                                                                                                        1. Michael Clayton alley scene
                                                                                                                                                          1. Michael: "I'm not the enemy..."
                                                                                                                                                            1. Arthur: "Then who are you?"
                                                                                                                                                              1. It need not be a specific scene
                                                                                                                                                                1. It could be compelling questions / back of DVD
                                                                                                                                                                  1. Bourne Identity: what if you think you're good, but you discover you're bad?
                                                                                                                                                                    1. Duplicity: what if romance was corporate espionage?
                                                                                                                                                                      1. Michael Clayton: what if the crazy person was the only sane one?
                                                                                                                                                                        1. Michael Clayton: what if you passed your last exit for redemption?
                                                                                                                                                                          1. Bourne Legacy: what if your cured handicap was threatened to relapse?
                                                                                                                                                                            1. State of Play: what if the guy helping my kidnapped wife was vastly superior to me?
                                                                                                                                                                              1. The Devil's Advocate: what if I was literally the devil's advocate?
                                                                                                                                                                                1. Most of the work in these early stages happens before this "drop"
                                                                                                                                                                                  1. Don't settle
                                                                                                                                                                                    1. Don't deny it when it's obvious
                                                                                                                                                                                      1. Keep sparking and exploring until it drops
                                                                                                                                                                                        1. No one said creating was easy
                                                                                                                                                                                          1. Commit to real (or,at worst, invented) deadlines
                                                                                                                                                                                            1. Commitment forces progress
                                                                                                                                                                                              1. All of us work much harder for others than we do for ourselves
                                                                                                                                                                                                1. Use this to your advantage
                                                                                                                                                                                                  1. Job ensures way more productivity than hobby
                                                                                                                                                                                                    1. CREATE WORLD
                                                                                                                                                                                                      1. Know something.
                                                                                                                                                                                                        1. What you know about limits your writing.
                                                                                                                                                                                                          1. Be curious.
                                                                                                                                                                                                            1. Expand general knowledge.
                                                                                                                                                                                                              1. Read / watch what you don't know.
                                                                                                                                                                                                                1. Study what you don't like.
                                                                                                                                                                                                                  1. Know enough intro material to be a dinner companion about ANY topic.
                                                                                                                                                                                                                    1. Pursue this always.
                                                                                                                                                                                                                      1. When it comes time to learn a lot for a story, then you know sorta where to start.
                                                                                                                                                                                                                        1. Dive in and burrow a hole into that topic.
                                                                                                                                                                                                                          1. Create a world with credibility.
                                                                                                                                                                                                                            1. If it's based in reality, learn the reality.
                                                                                                                                                                                                                              1. People, places, settings, values, customs
                                                                                                                                                                                                                                1. Gear, skills, challenges, limits, evolution, history, main events
                                                                                                                                                                                                                                  1. If it's not based in reality, which parts are connected to our reality and which depart?
                                                                                                                                                                                                                                    1. Establish the "rules of the game" to prevent later "cheating"
                                                                                                                                                                                                                                      1. True for real or fantasy
                                                                                                                                                                                                                                        1. Also helps set tone
                                                                                                                                                                                                                                          1. Decide on the tone that gives story max effect & layers
                                                                                                                                                                                                                                            1. Tone within genre choice
                                                                                                                                                                                                                                              1. What *kind* of (genre of film)?
                                                                                                                                                                                                                                                1. Earnest? Cynical?
                                                                                                                                                                                                                                                  1. 2 feet on ground? 1 foot? 1 toe?
                                                                                                                                                                                                                                                    1. Plausible? Dreamlike?
                                                                                                                                                                                                                                                      1. Humane? Detached?
                                                                                                                                                                                                                                                        1. Does now follow from before?
                                                                                                                                                                                                                                                          1. Not predictable but also not contrived
                                                                                                                                                                                                                                                            1. Decide what world you want to create
                                                                                                                                                                                                                                                              1. Learn until you can create (hard research part)
                                                                                                                                                                                                                                                                1. Knowledge is fractal; will take many "passes" at research
                                                                                                                                                                                                                                                                  1. Insufficient knowledge kills believability
                                                                                                                                                                                                                                                                    1. Viewer will not visit a contrived world
                                                                                                                                                                                                                                                                      1. Story will not be heard
                                                                                                                                                                                                                                                                        1. Believable world (even if fantasy world) cannot be emphasized enough
                                                                                                                                                                                                                                                                          1. Why did *you* turn off that movie?
                                                                                                                                                                                                                                                                            1. HUMAN BEHAVIOR
                                                                                                                                                                                                                                                                              1. Absolutely must know.. well
                                                                                                                                                                                                                                                                                1. Technically part of "create world" but deserves its own topic
                                                                                                                                                                                                                                                                                  1. Implausible human behavior = kiss of death
                                                                                                                                                                                                                                                                                    1. Implausible for that specific person
                                                                                                                                                                                                                                                                                      1. "Why would she do that?" --> "yeah, right" --> tunes out
                                                                                                                                                                                                                                                                                        1. Eccentric OK; setup the later plausibility
                                                                                                                                                                                                                                                                                          1. Common theme throughout: we can work backwards to setup later events
                                                                                                                                                                                                                                                                                            1. Understand your characters better than they do
                                                                                                                                                                                                                                                                                              1. Understanding is not agreeing
                                                                                                                                                                                                                                                                                                1. Know what they would say to any story relevant question
                                                                                                                                                                                                                                                                                                  1. But don't have them actually say these things
                                                                                                                                                                                                                                                                                                    1. Creates "on the nose" unrealistically forthright dialogue
                                                                                                                                                                                                                                                                                                      1. If you must, do so delicately and rarely
                                                                                                                                                                                                                                                                                                        1. People do not say everything they think/feel
                                                                                                                                                                                                                                                                                                          1. If you object: people *in movies you like* rarely say what they think/feel
                                                                                                                                                                                                                                                                                                            1. You already know what grabs you & what seems stiff
                                                                                                                                                                                                                                                                                                              1. If you can't think of anything to work on, read applied psychology
                                                                                                                                                                                                                                                                                                                1. Record in your notes why you dislike a scene in movie; don't do that
                                                                                                                                                                                                                                                                                                                  1. Tried & true tricks: every scene must have a conflict
                                                                                                                                                                                                                                                                                                                    1. Conflict comes from different wants
                                                                                                                                                                                                                                                                                                                      1. Know what each person wants
                                                                                                                                                                                                                                                                                                                        1. Internal conflict comes from competing wants & needs
                                                                                                                                                                                                                                                                                                                          1. Conflict need not be life/death, physical, peril
                                                                                                                                                                                                                                                                                                                            1. Could be simple as keep secret vs gain disclosure
                                                                                                                                                                                                                                                                                                                              1. Independence vs influence
                                                                                                                                                                                                                                                                                                                                1. Gain vs give approval
                                                                                                                                                                                                                                                                                                                                  1. Fear vs desire
                                                                                                                                                                                                                                                                                                                                    1. Unknown vs peace of mind
                                                                                                                                                                                                                                                                                                                                      1. Make 2 characters argue/conflict --> disclose info & draw viewer in
                                                                                                                                                                                                                                                                                                                                        1. Esp if 2 antagonists or 2 "team protagonist" characters have some degree of conflict/argument
                                                                                                                                                                                                                                                                                                                                          1. Bourne Identity: Abbott presses Conklin for reassurances
                                                                                                                                                                                                                                                                                                                                            1. Michael Clayton: Crowder resists saying anything incriminating with Verne
                                                                                                                                                                                                                                                                                                                                              1. No limit to the contradictions, complexities, conflicts of human behavior
                                                                                                                                                                                                                                                                                                                                                1. Limit the *shown* complexity to story-relevant; know the iceberg but only show the tip
                                                                                                                                                                                                                                                                                                                                                  1. Make some aspect of each character righteous about something
                                                                                                                                                                                                                                                                                                                                                    1. Connect their stance with "philosophical conflict" in climax
                                                                                                                                                                                                                                                                                                                                                      1. OUTLINE
                                                                                                                                                                                                                                                                                                                                                        1. Do not write in screenplay format until the bitter end
                                                                                                                                                                                                                                                                                                                                                          1. You don't paint the trim if you don't even have walls
                                                                                                                                                                                                                                                                                                                                                            1. Outline it from beginning all the way to the end AS SOON and AS QUICKLY AS POSSIBLE
                                                                                                                                                                                                                                                                                                                                                              1. This is painful but necessary
                                                                                                                                                                                                                                                                                                                                                                1. Avoiding this means you have more to do in earlier stages
                                                                                                                                                                                                                                                                                                                                                                  1. Almost always means do more in explore & create world stages
                                                                                                                                                                                                                                                                                                                                                                    1. Writing without outlining leads to bad stories 99% of the time
                                                                                                                                                                                                                                                                                                                                                                      1. Common theme: know what stage you're in
                                                                                                                                                                                                                                                                                                                                                                        1. Act accordingly
                                                                                                                                                                                                                                                                                                                                                                          1. Don't try to explore (etc) while outlining; pause, go explore (etc), then come back
                                                                                                                                                                                                                                                                                                                                                                            1. Think of each stage as a separate occupation
                                                                                                                                                                                                                                                                                                                                                                              1. You don't wear a tuxedo to a diner
                                                                                                                                                                                                                                                                                                                                                                                1. Apple doesn't ship you raw materials
                                                                                                                                                                                                                                                                                                                                                                                  1. Know what hat you're wearing
                                                                                                                                                                                                                                                                                                                                                                                    1. Shift gears freely but know the car's gear
                                                                                                                                                                                                                                                                                                                                                                                      1. Reverse gear doesn't help you go forward nearly as well as forward gear does
                                                                                                                                                                                                                                                                                                                                                                                        1. Writing is not one monolithic activity
                                                                                                                                                                                                                                                                                                                                                                                          1. Most objections to these distinctions of writing stages are not made by experienced writers
                                                                                                                                                                                                                                                                                                                                                                                            1. Include as much key dialogue as possible
                                                                                                                                                                                                                                                                                                                                                                                              1. Entire scenes are not necessary
                                                                                                                                                                                                                                                                                                                                                                                                1. Must include the *point* or outcome of each part of the outline
                                                                                                                                                                                                                                                                                                                                                                                                  1. Specific outline format doesn't matter; just understand it
                                                                                                                                                                                                                                                                                                                                                                                                    1. Copy a grade school story template
                                                                                                                                                                                                                                                                                                                                                                                                      1. Copy any story template if you're stuck
                                                                                                                                                                                                                                                                                                                                                                                                        1. Talk it out / act it out
                                                                                                                                                                                                                                                                                                                                                                                                          1. Record it like a radio play; be narrator & characters
                                                                                                                                                                                                                                                                                                                                                                                                            1. Transcribe it into an outline
                                                                                                                                                                                                                                                                                                                                                                                                              1. Keep track of what the audience knows and when
                                                                                                                                                                                                                                                                                                                                                                                                                1. Keep track of what is set up and when it pays off
                                                                                                                                                                                                                                                                                                                                                                                                                  1. Keep track of what audience expects and revelation/surprise moments
                                                                                                                                                                                                                                                                                                                                                                                                                    1. Be a reporter "on the scene"
                                                                                                                                                                                                                                                                                                                                                                                                                      1. "Report" on the movie in your head
                                                                                                                                                                                                                                                                                                                                                                                                                        1. Make each person talk like they would really talk
                                                                                                                                                                                                                                                                                                                                                                                                                          1. WRITE IN FORMAT
                                                                                                                                                                                                                                                                                                                                                                                                                            1. Do not proceed without an outline from beginning to end
                                                                                                                                                                                                                                                                                                                                                                                                                              1. I do not know a writer who writes in the final formal without an outline
                                                                                                                                                                                                                                                                                                                                                                                                                                1. Get "visually excited" about each scene
                                                                                                                                                                                                                                                                                                                                                                                                                                  1. What visually grabs me about this scene?
                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Make it cinema; not a play, novel, short story
                                                                                                                                                                                                                                                                                                                                                                                                                                      1. I have to see it or hear it on screen
                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Make it captivating to look at even on mute
                                                                                                                                                                                                                                                                                                                                                                                                                                          1. It has to move quickly
                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Make the reader say, "I feel like I'm falling through your movie"
                                                                                                                                                                                                                                                                                                                                                                                                                                              1. No chunks of text
                                                                                                                                                                                                                                                                                                                                                                                                                                                1. LOTS OF WHITE ON THE PAGE
                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Max ~3 lines of any one thing
                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Read dozens of RECENT screenplays of good movies
                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Proper "literary" sentences are rare to absent
                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. You're writing a blueprint for the movie
                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Don't mention camera instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Tell the story concisely and relentlessly
                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Does this look how a good movie looks?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Every scene has a conflict
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Every scene moves the story forward
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Most "writer's blocks" at this stage are "not being able to see it"
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Go there, if possible, and see the location
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. If not, get videos, photos, drawings, make a model if you have to
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Structure allows for creativity
                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Like scales and themes for an improvising musician
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Each location: what are the possibilities, limitations, challenges
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Real actors will be there, what are they doing?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. 1 page is about 1 minute onscreen
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. You have 1 page to hook me
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Then another 2 pages (p2-3) to make me care
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Establish protagonist, baseline, want, and flaw/need in first 10 pages
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Break the "1,2,10" rules at your peril
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. ANNIHILIATE (& repeat write/annihilate)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Cut crap out
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Does he have to say that?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Does she have to do that?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. When I watch this, am I captivated?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Is there a conflict?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. If this wasn't my movie, why would I care?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Does now follow from before?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Does the viewer clearly know enough to retell it?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Does the viewer know too much to be surprised?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Always be revealing / discovering.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Setup and payoff
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Was the payoff setup well enough?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Was the payoff predictable? Add distractors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Was the payoff satisfying? Did the story end?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Useful structural points; not absolutely necessary, but often seen in good movies; use if stuck
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. First ten pages (already described)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Who are the "3 people who matter?" Rarely, just 2 if strictly a romance only.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. What do each want/need/have/lack?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. What is the conflict between each pair?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Know the climax; work backwards
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Climax: resolution of external, internal, philosophical conflicts
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. External: what is the overall goal?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Internal: how do(es) the changed character(s) change?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Philosophical: which side wins "the dilemma" or "the argument?"
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Great climax resolves all 3 of these simultaneously.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Bourne Identity: I ended the threat; I decided to be good; individuals have free will.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Michael Clayton: I exacted justice; I respect myself; it's never too late for redemption.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Duplicity: we got the secret formula; we trust each other; love & trust defeat cynicism.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Typical structure: hook, 1st 10 pages, establish overall goal & immediate goal...
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Succeed at successive immediate goals while making overall goal less likely
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Lowest point / darkest hour then climax
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. At least one of the 3 people who matter change at the climax
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Both of the 2 in a strict romance change
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Steadfast protagonist is fine (Fugitive) if another key character changes (Gerard)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Know your stage; act appropriately. THE END!
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