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552275
Tony Gilroy's Screenplay Writing Process
Description
Spark, explore, drop, create world, human behavior, outline, finally (write, annihilate, repeat); movie, fiction, story writing tips advice from writer of Bourne films; based on BAFTA Guru talk Sep 29 2013
Mind Map by
Zacco Mulino
, updated more than 1 year ago
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Created by
Zacco Mulino
about 10 years ago
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Resource summary
Tony Gilroy's Screenplay Writing Process
SPARK
Starting point
Small, specific
Not big themes
Can be anything that grabs, interests, or affects you
Examples: people / characteristics
real, imaginary, from your life, from news
person, character, occupation, role, trait(s), ironic combination
situation, task, project, skill, milestone, failure, challenge, etc
Examples: moment / event / scene
DIALOGUE often helpful
conversation, human interaction
twist, discovery / revelation, hiding, oddity, activity, creation
threat, suspicion, difficult / impossible task, challenge
confrontation, fight, win, loss, breakdown
Examples: an intellectual question but make it as small and concrete as possible
mystery, something you don't know but want to find out
who does this? how is this made? why does this happen?
what's behind the curtain? how could X & Y be connected?
look at a snapshot (photo / film / life / imaginary)
ask journalistic / private investigator questions about it, speculate what if
Examples: a viewer experience
spectacle, combination of spectacles
feeling, sequence of feelings, mood whiplash
headscratcher / frustration with another movie (why didn't they...)
structural trick, novel way of storytelling
SPARK review of key elements
Small, specific, CONCRETE: see it with simplicity, clarity
Tiny, tiny, tiny; development will come later
It MUST grab / interest you; don't guess what other people might like; don't criticize yet
Importance of imagination cannot be overstated; we're in the business of making stuff up
EXPLORE
Play with the spark
Where can it go?
What if situations
Keep track of possibilities: don't delete!
Generate many different versions
Tweak, expand, introduce
Grab, shock, thrill, tease, disappoint, move, setback
Allow characters to rise
Dialogue often helps this
Character interactions: what would they do? NOT DO?
What would they say? NOT SAY?
How did they get there?
What do they want?
What do they need?
What do they have?
What do they lack?
CRITICAL: Record all this! Voice, writing, computer, combo
Delete nothing ever
Judge it later, delete it never
Palest ink beats the best memory
You will not remember; record it
Keep asking, "....and where can that go?"
Optional: collaboration is often dramatically faster
If solo, keep the stimuli coming
Use any and all tricks / games / resources to throw different things at you
Any story telling activities; for any ages
Learn / read anything and everything about the spark
Ideas will grab you; seek and ye shall find
Imagination + learning = exploration
DROP
Where is the movie?
What is the movie about?
What's the anthem?
When the answer hits you, the movie "drops" in your lap.
One spark + exploration path will hit you like lightning.
If not, keep exploring.
At worst, explore a different spark.
Your mind may generate explorations of a different spark while exploring another spark.
The movie may "drop" when a scene (or scenes) could make the trailer.
Examples
Bourne Identity diner scene
"How do I know how to do these things...."
"...but I don't know who I am?"
Michael Clayton alley scene
Michael: "I'm not the enemy..."
Arthur: "Then who are you?"
It need not be a specific scene
It could be compelling questions / back of DVD
Bourne Identity: what if you think you're good, but you discover you're bad?
Duplicity: what if romance was corporate espionage?
Michael Clayton: what if the crazy person was the only sane one?
Michael Clayton: what if you passed your last exit for redemption?
Bourne Legacy: what if your cured handicap was threatened to relapse?
State of Play: what if the guy helping my kidnapped wife was vastly superior to me?
The Devil's Advocate: what if I was literally the devil's advocate?
Most of the work in these early stages happens before this "drop"
Don't settle
Don't deny it when it's obvious
Keep sparking and exploring until it drops
No one said creating was easy
Commit to real (or,at worst, invented) deadlines
Commitment forces progress
All of us work much harder for others than we do for ourselves
Use this to your advantage
Job ensures way more productivity than hobby
CREATE WORLD
Know something.
What you know about limits your writing.
Be curious.
Expand general knowledge.
Read / watch what you don't know.
Study what you don't like.
Know enough intro material to be a dinner companion about ANY topic.
Pursue this always.
When it comes time to learn a lot for a story, then you know sorta where to start.
Dive in and burrow a hole into that topic.
Create a world with credibility.
If it's based in reality, learn the reality.
People, places, settings, values, customs
Gear, skills, challenges, limits, evolution, history, main events
If it's not based in reality, which parts are connected to our reality and which depart?
Establish the "rules of the game" to prevent later "cheating"
True for real or fantasy
Also helps set tone
Decide on the tone that gives story max effect & layers
Tone within genre choice
What *kind* of (genre of film)?
Earnest? Cynical?
2 feet on ground? 1 foot? 1 toe?