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Flashcards

XP

Erock OE| Espanhol 19 flashcards

XP

Flashcards do conjunto (19)

  1. 1Extreme ProgrammingIs a framework designed to improve the quality of softwareand its ability to properlyadapt o changing eed of the customer or client.Extreme Programming
  2. 2XPXp provides the foundatio on wich the entirety of the Extreme Programming.
    It is importatc between team members and programers in order to check the project progres
  3. 3Extreme ValuesSimplicity: We willdo what is nedded and asked for, but no more.Extreme Values
  4. 4CommunicationDo meeting for 15 minutesCommunication
  5. 5FeedbackTalk about the progress of the project and improve the project (new relealses).Feedback
  6. 6RespectIs acept the commens of each member of the teamRespect
  7. 7CourageWe will tell the truth about progress and estimulates.Courage
  8. 8Extreme RulesPlanning.
    User Storiesare writen.
    Relese planning creates the release schedule.
    Make frequent small releases.
    The project is divided into iterations.
    Iteration planning starts each iteration.
  9. 9ManagingGive the team a dedicated open work space.
    Set a sustainable place.
    A stand up meeting stars each day.
    The project Velocity is measured.
    Move people arround.
    Fix Extreme Programmin when it breaks.
    Managing
  10. 10DesigningSimplicity.
    Choose a system metaphor.
    Use CRC cards for desig sessions.
    Create spike solutions to reduce risk.
    No funcionality is added early.
    Refactor whenever and wherever possible.
    Designing
  11. 11TestingAll code must have unit test.
    All code must pass all unit tests before it can be released.
    When a bug is found tests aer created.
    Acceptance tests are run often and the score is published.
    Testing
  12. 12Extreme practicesIts better work in pairs
  13. 13Pair programmingIn essence pair programming means two people work in tandem on the same system when developing any productions code.Pair programming
  14. 14Planning gameOften this takes the form of meeting at a frequent and wll-defined interval. where the majority of planning for the project takes place.Planning game
  15. 15Exploration PhaseWe can use the Story cards for a feed
    back
    is ecuals to illisiation techniques
    Exploration Phase
  16. 16Streering Phasesimilar to may other Agile Model methodologies
  17. 17Test-driven developmenteach updated have to be testedTest-driven development
  18. 18Whole teamExtreme Prgramming promotes the inclusion of customers and clients througout the entire pocess.Whole team
  19. 19Continuous process Continuosus itegrationContinuous iteration in order to improve the project

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FlashCards sobre XP, criado por Erock OE| em 31-01-2019.
Criado por
Erock OE|
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