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Flashcards

Extreme Programming

LUIS ALFREDO VEGA GARCIA Espanhol 17 flashcards

Extreme Programming

Flashcards do conjunto (17)

  1. 1—Extreme programming is a framework
    designed to improve the quality of software and its ability to properly adapt to the changing needs of he customer or client.
    Extreme programming is a framework designed to improve the quality of software and its ability to properly adapt to the changing needs of...
  2. 2CHARACTERISTICSExtreme programming provide iterative and and frequent small releases
    throughout the project.
    It is important the contact between the team members and the customers in order to review the prject progress
  3. 3—Are the rules that you need to follow.Are the rules that you need to follow.
  4. 4SimplicityIt consists in do what is necessary and asked for, but no more.
  5. 5CommunicationEveryone is part of the team and they communicate face to face daily.
  6. 6FeedbackIt's the process to take information and improve the project (new releases).
  7. 7RespectIt's accept the comments from each member of the team and customer.
  8. 8CourageIt's accept the mistakes and look for solutions.
  9. 9—User storie is the fact to talk with the customer using a elicitation technique.User storie is the fact to talk with the customer using a elicitation technique.
  10. 10ManagingGive the team a dedicate open work space.
    Set a sustainable place.
    A stand up meeting starts each day.
    The project velocity is measured.
    Move people around.
    Fix extreme programming when it breaks.
  11. 11DesigningSimplicity.
    Choose a system metaphor.
    Use a crc cards for design sessions.
    Create a spike solutions to reduce risk.
    No functionality is added early.
    Refactor whenever and wherever possible.
  12. 12CodingThe customer is always available
    code must be written to agreed standards.
    Code the unit test first.
    All production code is pair programmed.
    Only one pair integrates code at a time
    integrate often.
    Set up a dedicated integration computer.
    Use collective ownership.
  13. 13TestingAll code must have unit tests.
    All code must pass all unit tests before it
    can be released.
    When a bug is found tests are created.
    Acceptance tests are run often and the score is published.
  14. 14—Detail the specifics procedures that should be followed when implementing a project using extreme programming.Detail the specifics procedures that should be followed when implementing a project using extreme programming.
  15. 15—It works better with two people
    with communication developing the product.
    It works better with two people with communication developing the product.
  16. 16—This takes the form of a meeting at a frequent and well-defined interval where the majority of planning for the project takes place.This takes the form of a meeting at a frequent and well-defined interval where the majority of planning for the project takes place.
  17. 17—As with many others SDLC methods and practices, Extreme programming promotes the inclusion of customers and clients throughout the entire process, using their feedback to help shape the project at all times.As with many others SDLC methods and practices, Extreme programming promotes the inclusion of customers and clients throughout the entire...

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FlashCards sobre Extreme Programming, criado por LUIS ALFREDO VEGA GARCIA em 31-01-2019.
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