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Flashcards do conjunto (9)
- 1Extreme programingis a framework designed to improve the quality of software and its ability to property adapt to the changing needs of the customer or client

- 2Provide iterative and frequent small releases throught the project, it´s important the contact between the team members and costumer, for the project progressExtreme value

- 3these 5 values provide the foundation on wich the entirety of the extreme programming paradigmSimplicity: we will do what is needed and asked for,but no more.
- 4Comunnication: Is a meeting to talk about the project for 15 minutes.Feedback: The process to take information and improve the project(new releases).
- 5Respect: Acept the comments for each member of the team.Courage: Adapt us to the changes
- 6Extreme rulesPlanning:
user story
- 7Managing: Give the team a dedicated open work space Set a susteinable pace A stand up meeting starts each day The project velocity is measured Move people around Fix extreme programming when it breaksDesigning:
Simplicity
Choose a system metaphor
use crc cards for design sessions
create spike solutions to reduce risk
no functionality is added early
refactor whenever and whenever possible - 8Testing: All code must have unit tests All code must pass all unit tests before it can be realased When a bug is found tests are createdplaning game:
is to do the planning for your project following a steps making it task a little bit - 9whole teamas with other sdlc promotes the inclusion of customers and clients throughtout the entire process.

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- FlashCards sobre Sem título, criado por alejandro osejos em 31-01-2019.
- Criado por
- alejandro osejos
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