Fluxograma
Prototyping: Learning by doing
Conteúdo do fluxograma
Prototyping: Learning by doing
Find others to discuss your concept with
Practising Prototying
Prototype tools
Feed back to the group.
Prototype planning
what’s the core purpose?
Form pairs
Read through the prototype and practice asking each other for feedback on the idea
What are the key questions you will be asking from your prototype?
Learning and reiterating
Experiments and tests
Defining your prototype
What is the idea?
Principles & values
Step by step planner
How will you know if your prototyping has been successful?
Prototype monitoring and iteration
What functions and questions were tested through the prototyping activity?
What changes will you make to your prototype activity to ensure that you can test your idea as fully as possible?
Are there still questions or functions that sit within your idea that you still need to test?
What have we learned?
Desktop prototyping
Touchpoint prototyping
Roleplay and freeze frame
Experience prototyping
Storyboarding
Personas
What is prototyping?
a way to generate new and better ideas
• a way to help us move from abstract to concrete
• a way to help us understand and improve an idea before implementation
• a way of engaging a wide range of stakeholders to generate and validate ideas
Relationships
What can we prototype?
Communications
Objects and environments
Journeys and pathways
Informações
- Descrição
- Fluxograma sobre Prototyping: Learning by doing, criado por Jose Paniagua em 10-04-2018.
- Criado por
- Jose Paniagua
- Visualizações
- 2
- Avaliação