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Mapa mental

2.2 Programming

Kile Powl Inglês

Conteúdo do mapa

2.2 Programming

  1. variables

    • Identify and name variables and constants
    • Recognise the need for descriptive identifiers
    • able to assign input to a variable and output it
    • Be Recognise the need for Variables and Constants
    • inputing name and outputting through variables
  2. operators

    • BODMAS
    • Operators represent the operations that are performed on the data.
    • +, -, /, *, ^
  3. sequence

    • Sequencing allows a programmer to solve complex tasks through a number of simple steps.
      • sometimes we need to add before we do multiplication and division
    • The order of steps in most tasks matters
      • we use brackets in maths to make sure that certain operations are done
  4. selection

    • The use of selection allows a computer to “think”
      • depending on a set of conditions
      • , it is used for validation, calculation and making sense of a user’s choices
        • Good connection to the topic of Boolean operations and logic gates
    • Selection changes the flow of a program
  5. Iteration

    • we can ask a computer to count up to 20,000
      • we can ask the computer to count while skipping every 2nd or third number
        • display these numbers doubled on the screen
    • Computers are good at repetitive tasks without human supervision
      • Repetitive tasks will be performed by a program that repeatedly executes a set of commands looping back to the start
  6. file handling

    • Be able, given a path open a serial/text file and store its contents in a variable or an array
    • Recognise that text files are in string format and need string manipulation and casting
      • Get the list of files in a folder/directory and recognise which files are text files by extensions
    • Write a string variable to a file
    • Output the contents of the text file to screen
  7. string manipulation

    • UPPER(“Hello”) becomes “HELLO”, can be also written as “Hello”.upper
    • LOWER(“Hello”) becomes “hello”, can be also written as “Hello”.lower
    • Escape characters are strings
    • . They are usually denoted by “\” appearing in front of them
  8. records

    • Understand the need for records in reading/store
    • Understand the need for fields of diff data types
    • Our brains are not very good in keeping track of many numbers
    • Yet, we need a column for every question we asked about an 0bject, e.g. name, weight, age, height, etc
  9. SQL

    • SQL stands for Standard Query Language
    • These databases are not stored in text files or CSV
    • but in binary proprietary formats, of which the more common ones include MySQL, SQLlite, MsAccess, Oracle
  10. arrays

    • Arrays are made up of elements (items) holding related data
    • Every item in an array has an index
    • like a room number in a hotel that we can access it by
  11. sub programs

    • programs within a program
    • for an example scratch is a sub program

Informações

Descrição
Mapa Mental sobre 2.2 Programming, criado por Kile Powl em 31-01-2019.
Criado por
Kile Powl · jan 2019
Atualizado
15 fev 2019
Visualizações
3
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