Mapa mental
2.2 programming
Conteúdo do mapa
2.2 programming
variables
- no spaces
- no numbers at the start
- examples
- booleans
- and, or, not, larger, smaller,equal not equal
- strings
- slicing, length, format
- floats
- integers
- booleans
program flow: sequencing
- allows a programmer to solve complex tasks through a number of simple steps
- advantages: each line follows the next, creates simple programs fast, easy to follow for a small program, fundamental principle of a program.
- disadvantages: not efficient, difficult to follow with large programs, hard to maintain.
flow: selection
- allows a computer to 'think' (decide)
- changes the flow of a program
- validation, calculations and making sense of choices
- good connection to Booleans and logic gates
Informações
- Descrição
- Mapa Mental sobre 2.2 programming, criado por Jack Rowley em 01-02-2019.
- Criado por
- Jack Rowley
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