Mapa mental
2.2 - Programming Techniques
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2.2 - Programming Techniques
Variables
- Should not contain spaces and they shouldn't start with a number.
- If the inputs come from the console, from a file or from elsewhere in a modular program.
- Booleans
- And, or, not, larger, smaller, equal, not equal.
- String/characters
- Slicing, length, format.
- Modular division
- Finding a remainder.
- Stores values whilst a program is running.
- Values can change.
Sequencing
- Allows a programmer to solve complex tasks through a number of simple steps.
Selection
- Changes the flow of a program, depending on a set of decisions.
- Used for validation, calculation and making sense of a user's choices.
- Nested Selection
- A statement within a statement.
Constants
- Store values whilst program is running.
- Values remain the same.
2 dimensional array
- Has rows and columns.
- Each row/column/index holds data.
Features of a table
- Fieldname
- Title of each column.
- Primary Key
- A unique number to identify an object.
- Record
- Each individual cell's data.
- Fieldname
Subroutines
- Can be repeated in different parts of code.
- Work can be split between programmers.
Informações
- Descrição
- Mapa Mental sobre 2.2 - Programming Techniques, criado por Raekwon Wharton Ellison em 08-02-2019.
- Criado por
- Raekwon Wharton Ellison
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- Histórico
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- Criado por Sam Haynes · 1 fev 2019
- Copiado por Raekwon Wharton Ellison · 8 fev 2019
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