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Mapa mental

GETTING GAMIFICATION RIGHT: 22 BEST PRACTICES

kevin humareda Espanhol

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GETTING GAMIFICATION RIGHT: 22 BEST PRACTICES

  1. Clearly identify goals before diving in

    • If success is not defined before the initiative
      • it is hard to know when success is achieved
  2. Tie gamification to business needs

    • consider the types of behavioral change they want to elicit
      • and then leverage gamification to help achieve those goals
  3. Understand the psychology

    • it can significantly improve long-term learning and drive behavior change
  4. Keep the game design simple

    • The process of scoring and winning should be transparent
      • make sure learners are aware of what they need to do in order
  5. Leaderboards play an important role

    • Leaderboards bestow a sense of status
      • allow users to compare themselves to other players
  6. But beware of leaderboard limitations

    • We have to structuring the leaderboard by department or territory in order
      • to allow individuals to contribute to company goals as part of a team
  7. Permit personalization

    • Many employees today enjoy putting a personal stamp on their virtual selves
      • permitting learners to create their own avatars or digital characters
  8. Encourage the freedom to fail

    • Repeatedly failing at a game allows a player
      • to continually review information and reinforce their knowledge
  9. Build in continuous feedback

    • Instructional designers should provide players with continuous feedback
      • and the message that they are heading in the correct direction
  10. Add elements to delight or surprise users

    • Prevent boredom by varying the length, difficulty, and completion time of the challenges
      • add unexpected elements to the game design in the form of unannounced rewards.
  11. Distinguish between levels and badges

    • Badges can acknowledge nonlinear progress
      • Levels define the learning journey and are ideal for building a training curriculum
  12. Create an initial buzz

    • Promote the launch in the corporate newsletter, through social media, and with personalized email or text notifications
      • Grab the attention of users who log in, curious to explore the new offering
  13. Monitor the system for abuse

    • To prevent abuse, use the backend dashboards to monitor the system
      • The system should also be monitored to identify employees who are disengaged
  14. Extrinsic versus intrinsic

    • Extrinsic rewards generally come in the form of cash or merchandise
      • Intrinsic rewards are internal—they drive individuals to take personal pride in their work
  15. Different strokes for different folks

    • This knowledge can help developers personalize their designs with game elements
      • They can be Socializers, Free Spirits, Achievers, Players, Philanthropists, Disruptors
  16. Be on point with points

    • Always be mindful that points are supposed to mean something
      • Make sure that tasks that require effort receive a compensatory amount of points
  17. Get social

    • Build a community around the company’s gamified solution
      • Encourage users to exchange experiences on a dedicated social platform where they can interact
  18. Keep it fresh

    • Keep learners engaged by regularly refreshing and updating gamification content
      • Add levels and badges so they continually have something new to strive for
  19. Require participation

    • They hope the games or extrinsic prizes will be so enticing that the majority of the workforce will participate
      • The organizations that are most successful with serious games require play
  20. Leverage it throughout the employee life cycle

    • Firms are turning to gamification for everything from corporate branding to employee recruitment, onboarding, job mastery, and feedback.
      • to reinforce learning, performance, and career management
  21. Use it as a management tool

    • GamEffective tracks relevant key performance indicators (KPIs) from enterprise apps
      • Gamification offers a new way of managing employees
  22. It is just one part of the L&D toolkit

    • Organizations have the most success when games are part of a larger, blended curriculum or strategy
      • Starting small and pick two or three games that are easy to implement, and test out their impact

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Mapa Mental sobre GETTING GAMIFICATION RIGHT: 22 BEST PRACTICES, criado por kevin humareda em 11-10-2019.
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kevin humareda
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