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Mapa mental

Computer Programming: Objects and Classes

Camille Eyman Inglês

Computer Programming: Objects and Classes

Conteúdo do mapa

Computer Programming: Objects and Classes

  1. Object

    • Attributes (Fields)
    • Actions (Methods)
    • Example: Car
      • Attributes: Color, Number of Tires, License Plate Number, Make, Model, etc.
        • Actions: Run, Break, etc.
  2. Classes

    • Classes are essentially blueprints that eventually guide the construction of Java objects
      • Class Name
        • Fields
          • Methods
            • Defines the actions that an object can do
              • Declaration Part
                • Return Value, Method Name, List of Arguments
              • Body
                • The Code that Performs the Action
  3. Syntax for writing classes

  4. UML Class Diagrams

    • Class Name
      • List of Fields
        • List of Methods
  5. The Method Main

    • A special method that provides the entry point to the application, only ONE class in the application needs to have a main method
  6. Constructors

    • Every class must have at least one constructor in order to create objects within the class

Imagens e arquivos do mapa

  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes
  • Computer Programming: Objects and Classes

Informações

Descrição
Mapa Mental sobre Computer Programming: Objects and Classes, criado por Camille Eyman em 13-01-2020.
Criado por
Camille Eyman
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