Gamification in education

Descrição

Created by Maycol Guaman
Michael  Guaman
Mapa Mental por Michael Guaman, atualizado more than 1 year ago
Michael  Guaman
Criado por Michael Guaman aproximadamente 4 anos atrás
6
0

Resumo de Recurso

Gamification in education
  1. It is a relative new concept and refers to the use of elements of game desing in contexts not related to games
    1. Using game mechanics improves motivation and learning in formal and informal conditions
      1. The use of gamification in education should go beyond the issue of motivation
      2. Methodology
          1. Determination of learners’ characteristics
            1. Definition of learning objectives
              1. Creation of educational content and activities for gamification
                1. Adding game elements and mechanisms
        1. BENEFITS
          1. Giving students ownership of their learning
            1. Chances to increase fun and joy in the classroom
              1. Opportunities for differentiated instruction
              2. DISADVANTAGES
                1. Requires access to computer and Internet
                  1. Does not meet the learning needs of all students
                    1. Leads to gameplay addiction
                    2. DEFINITION

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