Mapa mental
information processing
Conteúdo do mapa
information processing
models of information processing
- welfords model
- sensory information
- vision, hearing and proprioception to be aware of what is happening around us (see the ball coming)
- sense organs
- everything happening in the environment for example position of team mates, the referee, opponents (the position of other players on the cricket pitch)
- perceptual mechanism
- this is the process in which the information from the previous stages are interpreted and made sense of, detection, comparison, recognition (you realise the ball is coming towards you)
- effector mechanism
- the motor programme is put into action by sending an impulse via the nervous system to the required muscles, (the triceps/biceps brachi) to move the arms for the catch
- response (effectors)
- the muscles (the effectors) carry out the movement for example the ball is caught
- feedback
- intrinsic feedback or extrinsic feedback
- sensory information
- whitings model
- display
- involves all stimuli such as players/ environment/ ball
- receptor systems
- vision, audio and proprioception
- perceptual mechanism
- involves the detection and interpretation of the information
- translatory mechanism
- the decision making part that helps to select the correct motor programme
- output
- the information is recieved by the appropriate muscles which causes them to move
- feedback
- intrinsic or extrinsic
- display
- welfords model
memory
- short term sensory stores
- all stimuli from the environment are held for (0.25-1 seconds), it has a very large capacity but it acts as a filter removing all irrelevant information. this could involve seeing a fan in the crowd wearing a pink tshirt but forgetting it because it is relevant to the game
- short term memory
- this is the work place of memory it can hold 5-9 pieces of information for up to 30 seconds, it compares information to previous experiences stored in the LTM in order to select the correct motor programme
- Long term memory
- information that has been learned and practiced and become habitual is stored here. it has limited capacity and motor programmes are stored here and are selected after the perceptual process
- strategies to improve memory
- practice/rehersal, linking, simplicity, organisation, imagery,meaningful, chunking, uniqueness, enjoyment, positive reinforcement
- short term sensory stores
improving performance
- reaction time
- the time between the onset of the stimulus and the start of the movement in response to it. a printer applying pressure on the starting blocks
- factors effecting reaction time
- Gender, age, distance of limb, personality (extrovert/introvert), body temperature, motivation, sense organ used, warning, stimulus intensity
- movement time
- the time it takes from the start of the movement to the finish, the sprinter pressing on the blocks to them crossing the line.
- response time
- response time is a combination of reaction time and movement time
- improving response time
- experience, selective attention, warm up, anticipation (spatial/temporal), physical fitness, levels of arousal, practice, mental rehersal
- pyschological refractory period
- if we respond to a stimulus by processing the information and another stimulus comes along that has to be processed are reaction time will be slower, it is like being stepped in rugby
- single channel hypothesis
- the brain can only deal with one stimulus at a time so if there are less stimuli then reaction time will be quicker
- choice reaction time
- when the performer is faced with more than one stimulus at a time
- HICKS LAW:- choice reaction time increases linearly as the number of choices/stimuli increases
- when the performer is faced with more than one stimulus at a time
- reaction time
Informações
- Descrição
- Mapa Mental sobre information processing, criado por luke1998 em 30-03-2015.
- Criado por
- luke1998
- Visualizações
- 2
- Avaliação