Chapter 2 - Software & Hardware

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Chapter 2 - Software & Hardware
  1. Software vs. Hardware
    1. Software
      1. code written to run programs on a computer system.
        1. It can be used to control and use the hardware
          1. binary code
          2. Hardware
            1. the physical aspects of a computer system that can be touched.
          3. Lack of standardisation
            1. Standardisation is the imposition of a set of standards on manufacturers
              1. Problems
                1. cost to consumers
                  1. compatibilty
                2. Input devices
                  1. Keyboard
                    1. 100-115 keys
                      1. inc. numeric keypad
                        1. Concept keyboard
                          1. useful for young children
                            1. used on touch-screen devices
                          2. Pointing devices
                            1. allows objects to be selected and manipulated on the screen
                              1. mouse
                                1. Tracker ball
                                  1. an 'upside down' mouse. useful for people who have unsteady hands
                                2. Game devices
                                  1. Joystick
                                    1. consists of a stick and buttons
                                    2. Game pads
                                      1. created for specific games consoles eg: Wii
                                        1. various controls w/ different functions depending on the game played
                                    3. Magnetic strip/smart chip
                                      1. Scanner
                                        1. Microphone
                                          1. Sensor
                                          2. Output devices
                                            1. Screens
                                              1. used with a desktop computer to display what is currently in use
                                              2. Speakers
                                                1. Sound needed to listen to instructions, hear warning tones, listen to music, watch videos and have conversations
                                                2. Lights
                                                  1. Printers
                                                    1. Laser printers
                                                      1. highest quality, fastest speeds, low running costs <2 p per page.
                                                        1. Popular in offices
                                                        2. Inkjet
                                                          1. Inkjet printers squirt ink onto the paper
                                                            1. cheap to purchase, high running costs due to ink
                                                              1. Popular in homes and 2nd printer in office
                                                              2. Dot Matrix
                                                                1. very common in the 1980s - now used very rarely.
                                                                  1. printing on duplicate or triplicate paper
                                                                  2. Plotters
                                                                    1. used for drawing large images such as architectural drawings (eg building plans
                                                                      1. able to accept large sheets & use pens to draw directly onto the paper making them suitable for vector images.
                                                                      2. Choosing a printer
                                                                        1. use
                                                                          1. printing speed
                                                                            1. initial cost
                                                                              1. running cost
                                                                                1. quality
                                                                                  1. colour
                                                                              2. Storage devices
                                                                                1. non-volatile memory - when the computer is turned off, the data is kept
                                                                                  1. Hard Disk
                                                                                    1. Opticial memory
                                                                                      1. Tape
                                                                                        1. Flash memory
                                                                                          1. Choosing a storage device

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