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Mapa mental

Java

Everett Schwieg Inglês

Conteúdo do mapa

Java

  1. Encoding Sets

    • ASCII
      • Stands for American Standard Code for Information Exchange. Represents 128 alphanumeric characters with each character taking up 7 bits.
      • extended ASCII
        • An extended ASCII set which includes additional German characters and the British Pound symbol. Each character is represented with 8 bits.
    • Unicode
      • UTF-8
        • A encoding which transforms Unicode characters into variable byte lengths. ASCII characters are 8 bits and more complex characters have their length varied. Very commonly used in internet applications
      • UTF-16
        • An encoding which places all most commonly used characters in 16-bit units and places less often used characters into 16-bit pairs.
      • UTF-32
        • Encoding which uses 32 bits for every single character. Not very useful for internet applications
      • Character set created by the Unicode Consortium. Attempts to include all characters in all worldwide languages into a single character set. Currently supported in Java.
    • ISO-8859-1
      • Stands for International Standards Organization, contains all characters required for most western European languages. Each character takes up 8-bits
  2. Primitives

    • Data types that are not objects. Specify data format and size of variables
    • Numerical
      • byte
        • Integer which takes up 8 bits. -128 to 127
      • short
        • Short integer - 16 bits, -32768 to 32767
      • int
        • Integer - 32 bits, -2^31 to 2^31-1
      • long
        • Long integer - 64 bits, -2^63 to 2^63-1
      • float
        • Single-precision floating point - 32 bit, 14e^-45 to 3.4028234e^38
      • double
        • Double-precision floating point - 64 bit, 4.9e^-324 to ~= 2e^308
    • Non-numerical
      • char
        • Contains a single Unicode character
      • boolean
        • A true or false value with two states
  3. Variables

    • Data placeholder; all variables must have a declared type and an identifier
    • Types
      • Reference
        • Reference type variables refer to an object
      • Primitive
        • Primitive type variables hold a primitive
    • Identifiers
      • An unlimited length of Java letters and Java digits which identify a variable. Cannot be a Java keyword or start with a Java number
      • Java Letter
        • Includes upper and lowercase ASCII Latin letters A to Z, the ASCII underscore "_", and the dollar sign "$"
      • Java Digit
        • Includes ASCII digits 0-9
      • The Ideal variable name starts with a lowercase letter then each subsequent word starts with a capital letter. i.e. userName
  4. Constants

    • Variables whose values cannot be changed. A constant can be declared with the keyword final.
  5. Literals

    • Source code representation of a value
    • Integer
      • Base 10
        • Standard number system; Base 10 is expressed as a standard number
      • Hexadecimal
        • Number system with base 16; expressed in Java with prefix 0X, i.e. 0X9E
      • Octal
        • Number system with base 8; expressed in Java with prefix 0, i.e. 0567
      • Types
        • byte, short, int
          • Number is written normally; Number must not exceed variable capacity
        • long
          • Number must end with "L" or "l"
    • Floating-Point
      • Float literal
        • Number with 5 parts: Whole number part, decimal point, fractional part, optional exponent, "F" or "f". i.e. 3.14e2F
      • Double literal
        • Number with 5 parts: Whole number part, decimal point, fractional part, optional exponent, "D" or "d". i.e. 5.26e89D
    • Boolean
      • Can be two values: true, false
    • Character
      • Unicode character or escape sequence in single quotes.

Informações

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Mapa Mental sobre Java, criado por Everett Schwieg em 20-06-2021.
Criado por
Everett Schwieg
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