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Mapa mental

II-II

Aestus Estus Inglês

Conteúdo do mapa

II-II

  1. Prescribed

    • Use for loop to create and position multiple object
      • Snake Segments
        • Draw
        • Update
        • Check collision
      • Apples
        • Draw
        • Update
    • Allow user to control player using mouse or keyboard
      • Using On_Button_Pressed
        • Left
          • Direction = LEFT
        • Right
          • Direction = RIGHT
        • Up
          • Direction = UP
        • Down
          • Direction = Down
    • Do not allow the player to go off/through the wall
      • Kills snake when attempting to go through the wall and snake segment
        • Freeze for program for 2 seconds
          • Close the window
        • Display gameover and score
      • Check collision using nested list for body segment, snake head xy and width, height of window
    • Keep record of score and display them
      • Score variable
        • Start at 0
        • An apple eaten = +10
      • Using arcade.draw_text to display the score variable
      • Custom pixelised font that suits the traditional arcade games
  2. Additional

    • Difficulty menu
      • Easy
        • Collect 5 apples
        • Different speed, accomplished by changing the fps
      • Normal
        • Collect 15 apples
      • Hard
        • Collect 50 apples
      • Infinite
        • Collect apples until die or fill the entire board
        • Custom snake speed (fps)
      • Tkintker for buttons
        • Hide all buttons after pressed, sets default value to corresponding the the difficulty chosen
    • Multiple apples exist at the same time
      • Class for apple
        • define variable in window class to function as apple class
      • Nested list for apple position
        • Once eaten, element deleted then create a new listed element for the new xy position of apple
    • Timer
    • Body grows after eating an apple
      • Nested list for snake segments
        • Insert an coords corrisponding to the direction of the snake segment
        • Delete the last segment of the list
        • Insert a new position for the snake segment where the snake head lastly was
          • Body following head

Informações

Descrição
Mapa Mental sobre II-II, criado por Aestus Estus em 02-06-2022.
Criado por
Aestus Estus
Visualizações
2
Avaliação

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