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Mapa mental

Text Based Adventure Game

Lucas Chan Digital Technologies Year 10 Inglês

Conteúdo do mapa

Text Based Adventure Game

  1. Data Types

    • String
      • sequence of characters
    • Boolean
      • two possible values: true or false.
    • Integer
      • represents a range of mathematical integers
    • Float
      • stores decimal values
    • An attribute associated with a piece of data that tells a computer system how to interpret its value.
  2. Algorthim Constructs

    • Assignment
    • Sequence
    • Selection
    • Condition
    • Iteration
    • Modularisation
  3. Task Requirements

    • Challenge 1
      • Recognition and description of sample algorithms
      • Mind map
      • Symbolisation of solutions using pseudocode presented in IPO charts
      • Desk check algorithms
    • Challenge 2
      • Prescribed Criteria
        • The player begins with 3 health points.
        • The map must be displayed visually, as ASCII art.
        • • The player begins with no equipment but can pick up items from the map and use them.
        • The player begins in one of the centre squares of a 5 x 5 map grid.
        • •There must be at least two Non-Playable Characters (NPCs) that can be talked to.
        • When talked to, the two NPCs will give a random game hint from a possible list of 5 hints. E.g. “The bakery is north.”
        • The player can navigate the map using valid commands: “north”, “south”, “east” and “west”. Other navigation commands will return: “I do not understand”
        • When the player arrives at a new location a text-based description of the location is displayed.
        • If the player tries to move outside the boundary of the map a message appears explaining that the way is blocked, and the player cannot move in that direction.
        • • Have a series of events that the player must complete to finish the game.
      • Self-Determined Criteria
    • Challenge 3
      • User persona
      • Usability Principles
        • Utility
        • Safety
        • Effectiveness
        • Learnability
        • Accessibility
      • Wireframes
      • Elements and principles
      • Mock ups
      • Annotations
  4. Development Tools

    • Python
      • Thonny
        • Arcade
        • Flask
    • CSS
    • SQLite
    • HTML
      • Notepad ++
    • GoConqr
      • Mind map
  5. Existing Solutions

    • Hitchhiker's guide to the Galaxy
    • Forest of Lyrica
  6. Impacts

    • Social
      • A community is made
      • Social interactions about game
    • Economic
      • Profits
      • Company
      • Hiring employees
    • Personal
      • Spending time on the game
  7. Data Structures

    • For
      • Control flow statement for specifying iteration
    • If
      • It takes a Boolean expression as a condition and executes the code inside the loop if the condition is true1. If the condition is false, the code is ignored
    • While
      • a control flow statement that allows code to be executed repeatedly based on a given Boolean condition.
    • A data structure is a way of organizing and storing data in a computer so that it can be accessed and used efficiently.
  8. User problem

    • User persona
      • Primary School
      • Needs and Expectations
      • Interests
      • Fustrations
  9. Variables

    • Local
      • Declared within a specific block of code, such as a function or method, and have limited scope and lifetime, existing only within that block.
    • Global
      • Global variables are variables that are declared outside of any function or block of code and can be accessed from any part of the program

Informações

Descrição
Year 10 Digital Technologies Mapa Mental sobre Text Based Adventure Game, criado por Lucas Chan em 18-04-2024.
Criado por
Lucas Chan · abr 2024
Atualizado
11 mai 2025
Visualizações
1
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