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Mapa mental

Prototyping in UX Design

Aashna Doshi Inglês

Conteúdo do mapa

Prototyping in UX Design

  1. Types of Prototypes

    • Low-Fidelity
      • Mostly static, quick and inexpensive to create.
      • Tools: Paper, pencil, card stock for paper prototyping.
      • Common Use: Early concept validation, layout, and basic interaction flow.
    • High-Fidelity
      • Closer to final product, interactive, and more time-consuming.
      • Tools: Digital tools like Figma, Sketch, and Adobe XD.
      • Common Use: Final testing of interactions, detailed user feedback on look and feel.
  2. Purposes of Prototyping

    • Testing Hypotheses
      • Validate assumptions about user needs and behaviors.
      • Example: Testing if users prefer a swipe gesture over a button for navigating.
    • Understanding User Interaction
      • Observe how users interact with the prototype; identify usability issues.
      • Example: Using a high-fidelity prototype to test the efficiency of a checkout process.
    • Iterative Design
      • Refine the product based on user feedback and testing outcomes.
      • Importance of iteration to improve design based on real user data.
  3. Tools and Techniques

    • Paper Prototyping
      • Ideal for low-fidelity prototypes and great for brainstorming sessions.
    • Digital Prototyping-
      • Use of software like Figma for creating interactive, high-fidelity prototypes.
    • Wizard of Oz
      • Simulating functionalities that aren't actually programmed, used in both low and high-fidelity scenarios.
  4. Advantages and Challenges

    • Advantages
      • Quick identification of design flaws.
      • Low cost for making changes before development.
    • Challenges
      • May not fully capture user emotions or complex interactions.
      • High-fidelity prototypes can be time-consuming and expensive.
  5. Practical Examples

    • Smart Watch App for Pizza Ordering
      • Low-Fidelity: Sketching the app interface on paper to decide on elements.
      • High-Fidelity: Creating a clickable prototype to test the complete ordering process.

Informações

Descrição
Mapa Mental sobre Prototyping in UX Design, criado por Aashna Doshi em 06-06-2024.
Criado por
Aashna Doshi · jun 2024
Atualizado
6 jun 2024
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