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Mapa mental

Super Smash Bros Algorithm

Jack Oh Inglês

Conteúdo do mapa

Super Smash Bros Algorithm

  1. Kirby moveset

    • Kirby Tail
    • Squish Kick
    • Burning
    • Twinkle Star
    • Punch/Follow-up Punch/Vulcan Jab/Vulcan Finish
    • Spinning Kick
    • Air Cutter
    • Triple Attack
    • Drop Kick
    • Grab
    • Grab Slap
    • Screwdriver
    • Brain Buster
    • Air Drop
    • Fury Stomp
    • Floor attack (front)
    • Floor attack (back)
    • Break Spin
    • Edge Attack
    • Power Bomb
    • Smash Kick
    • Somersault Kick
    • Propeller Kick
    • Inhale
    • Hammer Flip
    • Final Cutter
    • Stone
    • Ultra Sword
  2. Algorithm Constructs

    • Selection
      • START INPUT race results OUTPUT results table STOP
      • Selection is an algorithm for picking/selecting something from user input.
    • Seqeuncing
      • Sequencing is the order of which instructions are performed.
      • INPUT user choice INPUT user character OUTPUT character ability
    • Assignment
      • DECLARE CharacterName SET CharacterName TO ”Mario” OUTPUT “Will Mario win the trophy?”
      • An assignment statement sets and/or re-sets the value stored in the storage location(s) summoned by a variable name.
    • Iteration
      • Iteration is a function that repeats a block of code in a specified order, often until a specific result occurs.
      • START FOR 5 step INPUT jab and dash ENDFOR END
    • Condition
      • Condition occurs when an event occurs causing a decision to be made.
      • IF distance to opponent LESS THAN OR EQUAL TO attack range THEN ATTACK with jab ELSE ATTACK with dash
  3. Super Smash Bros Game

    • Timer
      • None
    • Knocking off enemies
    • Items (possible)
    • Lives
      • 3 lives
    • Health
      • Starts at 0%
    • Abilities
    • Damage
    • Range
  4. Character Choices

    • Kirby
      • Negatives:
        • Not particularly strong
      • Positives
        • Basic attacks
        • Diverse combos
        • Unique movement
    • Sonic
      • Positives
        • Strong combos
        • Fast-paced moveset
      • Negatives
        • Repetitive attacks
        • Hard to describe attacks in code
    • Pikachu
      • Positives
        • Shocking (Haha get it?) moveset
        • Very easy to describe abilities in code
      • Negatives
        • Bad movement
        • Bad combos
  5. Self-Determined Criteria

  6. Prescribed Criteria

    • Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
      • Requirements
        • Use at least ten different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
        • Use at least three strong attack moves to make a finisher move
        • Include movement
        • Include combos
        • Consider the location of the opponent
    • Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
      • Requirements
        • Include Aerial Moves
        • Include Special Moves
        • Include Ground Moves
    • Develop an Algorithm using Pseudocode conventions
      • Requirements
        • Develop an Algorithm using Pseudocode conventions
        • Make sure Pseudocode make sense
        • Add Indentation
        • Bolding and capitalise the key words
  7. References

    • https://dashfight.com/ssbu/characters/kirby-265/movelist
  8. Resources

    • Hardware
      • Screen
      • Joycon remote
      • Nintendo Switch
      • SSB Game card or download
    • Task Sheet
      • Prescribed Criteria
      • Feedback
      • Templates

Informações

Descrição
Mapa Mental sobre Super Smash Bros Algorithm, criado por Jack Oh em 29-07-2024.
Criado por
Jack Oh
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