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Mapa mental

Text-Based Adventure Game

Tavleen Kaur Inglês

Conteúdo do mapa

Text-Based Adventure Game

  1. Prescribed Criteria

    • You must use variables
      • Variables must track the game progress or player state
        • Variables must influence the game logic
          • All variables should be properly initialized at the start of the game
    • You must use a WHILE Loop
      • Must be used to keep the game running
        • Include exit conditions for the end of the game
          • Must handle invalid inputs or reattempts
    • You must have at least two choices for each input. IE. Yes | No, Left | Right, Buy | Sell
      • Player is required to face a minimum of 10 decision points when in input is needed
        • In some way, each input is required to influence the storyline of the game
          • The 10 inputs are required to have clear instructions to make sure of user understanding
    • Your game must include at least 10 different player questions in total
      • Player is required to face a minimum of 10 decision points when in input is needed
        • In some way, each input is required to influence the storyline of the game
          • The 10 inputs are required to have clear instructions to make sure of user understanding
  2. Self Determined Criteria

    • Game is required to be smart and have a story line
      • A logical, and clear storyline
        • Questions should be connected to previous questions
          • The decision making is required to influence the story progression
    • Game is required to be completed in the span of 3 minutes
      • The game must have a clear objective
        • The game must be designed to have a limited amount of rounds to ensure the game is no longer 3 minutes.
          • Game can include a countdown or stopwatch to display the amount of time taken.
    • The game should include multiple endings depending on the decision made
      • The game must include clear consequences or conditions to show how it concludes.
        • The game should have consequences or an aftermath to the decisions made by the user.
          • The game should have an organised storyline.
    • The game should have clear instructions for the user throughout the game
      • Immediate feedback is required after each choice is made
        • An error message is required when there is an invalid input
          • Instructions should be simple an understandable
  3. Existing Text Based Adventure Games

    • Zork
      • Pros
        • Rich descriptions and clever puzzles.
        • Historic value as one of the first interactive fiction games.
        • Offline play and wide compatibility.
      • Cons
        • Limited command structure.
        • No visual or sound elements.
        • Some puzzles can be difficult without hints.
      • Description
        • A classic text-based fantasy adventure game where you explore and solve puzzles by typing simple commands.
    • AI Dungeon
      • Pros
        • Supports custom scenarios and multiplayer.
        • Highly interactive and imaginative.
        • Endless storytelling possibilities.
      • Cons
        • Sometimes produces illogical or repetitive responses.
        • Requires internet and has limited features in free version.
      • Description
        • An AI-powered text adventure game where you type anything and the story adapts in real time.
  4. Coding Constructs

    • Variable
      • A named storage location used to store data (e.g., numbers, text).
    • Array
      • A collection of values stored in a single variable.
    • IF statement
      • Checks a condition and runs code only if the condition is true
    • IF ELSE statement
      • Runs one block of code if the condition is true, and another if it’s false.
    • FOR Loop
      • Repeats a block of code a specific number of times (usually used to loop through arrays/lists).
    • WHILE Loop
      • Repeats code while a condition is true.
  5. Ideas for Story

    • Choices
      • Yes
      • No
    • Player Questions
      • 6. Would you like to sneak past the security guard or confront them?
      • 9. Would you like to save the data or patient?
      • 2. Would you like to trust the stranger?
      • 10. Would you like to save the last person infected or end the virus?
      • 4. Would you like to scan the blood sample or the body sample?
      • 3. Which vial would you like to pick? Blue or Red?
      • 1. Would you like to enter the lab or the hospital?
      • 5. Would you like to go through the vent or through the hallway?
      • 8. Would you like to have AI assistance, or no?
      • 7. Would you like to decode the message? Try or Skip?
  6. Aesthetic Features

    • ASCII Art
      • images
      • shapes
      • drawings
    • ANSI Art
      • Underlining
      • Bolding
      • Italics
      • Colour Coding

Informações

Descrição
Mapa Mental sobre Text-Based Adventure Game, criado por Tavleen Kaur em 12-05-2025.
Criado por
Tavleen Kaur
Visualizações
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