Mapa mental
FA1 Text-based game
Conteúdo do mapa
FA1 Text-based game
Scope of the problem
- Context
- Text-based games
- Genres
- Sci-fi
- Horror
- Fantasy
- Mystery
- Features
- Variables
- In-game locations
- Dialogue
- Choices
- Genres
- Web-based applications
- Tangible/visible components
- Text features
- Title
- Lists
- Headings
- Paragraphs
- Visual features
- Videos
- Gifs
- Images
- Text features
- Technical components
- Python
- Flask
- Text-based game code
- HTML
- CSS visuals
- Fonts
- Colours
- Backgrounds
- Webpage structure
- CSS visuals
- Python
- Tangible/visible components
- Text-based games
- User-experience focussed requirements
- Safety
- Hint page for keyword dictionary and tips
- Saving/retaining progress
- Enjoyability
- Various endings for replayability
- Quality story
- Ease of Use
- Logical keywords
- Clear User Interface
- Safety
- Task-based requirements
- Minimum 3 user interfaces
- Text input
- Visual elements
- Map included
- Current location indicated
- Available directions for movement
- End goal/condition
- Using a specific item defined by a variable
- Reaching a specific room/area
- Text dialogue for users
- Story communication
- Instructions for playing & completing game
- Minimum 3 user interfaces
- Context
Restrictions of solution
- Constraints
- Time limit
- 3 weeks for draft
- 5 weeks for final
- Scope
- Task criteria
- Appealing to user persona target audience
- Time limit
- Limitations
- Software
- HTML
- Visually and technically simplistic
- Cannot update itself in real-time
- Python
- May cause web app to run slower due to high memory consumption
- Usually very specific in keyword acceptance
- CSS
- Low complexity
- Difficult to update web application designs in real-time
- HTML
- Solution-specific
- Text-based game
- Specificity of keywords
- Lack of varied gameplay
- Web application
- Limited visual features
- Difficulty in saving progress
- Text-based game
- Software
- Constraints
Usability Principles
- Utility
- Problems
- Errors in player navigation
- Errors with variable management e.g. unregistered item pickups
- Solutions
- Ability to reset player position back to last saved position
- Indication of current user inventory
- Problems
- Learnability
- Problems
- Complex controls
- Confusing navigation
- Unclear keywords
- Solutions
- Tutorial messages
- In-game map of locations
- Dictionary of accepted keywords
- Problems
- Effectiveness
- Problems
- Necessity of overly repeated keywords
- Keywords that are long and annoying to write
- Solutions
- Allow moving several times in each direction
- Allowance of shorter alternatives to keywords to be used
- Problems
- Safety
- Problems
- Game not saving between sessions
- Users becoming lost or confused
- Solutions
- Downloadable save states based on user progress
- Ability to access a 'help' page
- Problems
- Accessibility
- Problems
- Blind users
- Deaf users
- Epileptic users
- Solutions
- Audio alternatives to text and images e.g. narration
- Images representing audio & captions on videos
- Reduced presence of problematic flashing lights/colours and/or epileptic warnings
- Problems
- Utility
Possible solutions
- Existing inspirations
- Sci-Fi
- Hitchhiker's Guide to the Galaxy
- Planetfall
- Horror
- Anchorhead
- The Lurking Horror
- Fantasy
- Zork
- Enchanter
- Mystery
- The Witness
- Mystery Mansion
- Sci-Fi
- Existing inspirations
Informações
- Descrição
- Year 11 Digital Technologies Mapa Mental sobre FA1 Text-based game, criado por oscar b em 22-04-2026.
- Criado por
- oscar b
- Visualizações
- 2
- Avaliação