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Mapa mental

Item 2

Kenneth Wen Inglês

Conteúdo do mapa

Item 2

  1. Idea of story

    • Escape the villager
      • To get an RPG in the house of the villager
        • To defeat the ghost with RPG in the villager
    • Escape the temple
      • Making multiple choices escape the temple
        • To find a corect way to escape the temple
    • To defeat the evil in the temple
      • To find a diamond sword in the treasure
        • Use the diamond sword to defeat the evil
  2. Existing Text Based Adventure Game

    • Hitch hikers guide to the galaxy
      • It a word game, you have to make choices when have a certain situation
        • Can make us to think
        • Too easy to die
    • Colossal cave
      • The user would thus be a part of an ongoing story in a fantasy setting — in this case, an exploration of Colossal Cave in Kentucky.
        • Can make people to think and keep trying
        • Need like monster stuff to defeat
  3. Algorithm Construct

    • Sequence
      • Sequencing is the specific order in which instructions are performed in an algorithm.
    • Asignment
      • Giving a value to a variable
        • Playername = Kenneth
    • Selection & Condition
      • A selection algorithm is a type of algorithm that enables a program to choose one or more actions depending on a condition.
        • IF choice = run THEN move forward
    • Iteration
      • iteration refers to the process of repeatedly executing a set of instructions until a certain condition is met.
        • WHILE loop
        • FOR loop
  4. Coding Construct

    • IF statement
      • IF is a conditional control structure used to execute a block of steps only when a specified condition is true.
        • IF press a, THEN move foward
    • FOR loop
      • A FOR loop in pseudocode is a control structure used to repeat a block of instructions a fixed number of times.
        • IF detect green colour, THEN move forward FOR six rotatio0n
  5. Prescribed Criteria

    • Your story must have at least 10 different variables in total
      • Create a text-based adventure game
      • The ten variables are not the same each other
      • Create the game in Python using Thonny
      • Your story must have at least 10 different variables in total
    • You must use variables that match your storyline
      • If variables have two words, must including underline in the middle.
      • Use the variables with the function that match to the game
      • The variables have with an acceptable name that relate to the story
    • You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
      • The story must have provide choices of for the player in each junction, and the different choices will lead the story to different direction.
      • Each input must have at least two choices. E.g. “open the left door” or “open the right door”
    • You must use a WHILE loop
      • WHILE loop must use for the game process.
      • Variables have must be written using accepted naming conventions such as camelCase, or underscore between two words.
      • The game must include one while loop
  6. Self-Determined Criteria

    • Create a criterion that links to the user problem developed in the User Persona Table
      • Including different colour of word.
      • Including ASCII image
      • Including a topic of having an adventure in a Temple.

Informações

Descrição
Mapa Mental sobre Item 2, criado por Kenneth Wen em 22-04-2026.
Criado por
Kenneth Wen
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